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PhysX Partners | NVIDIA Developer Zone

EMotion FX is a real time next generation Character Animation SDK with PhysX ... platform will aid artists and designers in creating spectacular special effects.

GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone

20 Apr 2011 ... Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly ...

The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone

20 Apr 2011... and motion of objects drawn using programmable graphics hardware. ... that is easy to use and enables the fast creation of special effects and real-time ..... The first generation of GPUs (up to 1998) includes NVIDIA's TNT2, ATI's Rage, .... The transformed vertices flow in sequence to the next stage, called ...

GPU Gems: Part I - Natural Effects

Special effects have differentiated real-time applications throughout the history ...... This texture was additively blended with the object's base textures, giving a ...... the exciting visual ideas from feature films incorporated into the next generation ...

FX Composer | NVIDIA Developer Zone

Visual Styles - the ability to create, define, and export multiple looks for a model. ... Support for .dds, .jpg, .bmp, .png, .tif; Drag-and-drop textures onto object materials ... useful documentation; Single-click access to open effects and create new ones; Single-click access to open COLLADA documents ... PreviousPause Next ...

The Cg Tutorial: Chapter 5. Lighting

Chapter 9 visits the separate topic of shadow generation.) .... it is normally used to achieve special effects rather than for lighting ordinary objects. .... Next, we instance a variable to store the object-space vertex position, because we will need ...

GPU Gems 3

Chapter 4: Next-Generation SpeedTree Rendering ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing .... and received a Visual Effects Society Award for the design and application of the Universal ...

Cube Map OGL Tutorial | NVIDIA Developer Zone

Dual paraboloid mapping also requires involved texture coordinate generation math (unless a special OpenGL texgen reflection extension is supported).

GPU Gems: Chapter 5. Implementing Improved Perlin Noise

The general idea is to create something that gives the same effect as a .... than the texture blurring out when you get nearer to an object, it can be kept crisp and ... the exciting visual ideas from feature films incorporated into the next generation ...

GPU Gems 2: Part I - Geometric Complexity

Geometric complexity—how many objects are visible and how detailed each looks—is .... Next, we provide details on how to maximize throughput of the GPU to ... With guided deterministic random-number generation, we have an algorithm that ..... This greatly improves the visual effect of the wind, even for grass clumps at a ...