- GPU Gems: Chapter 7. Rendering Countless Blades of Waving ...
-
5 Apr 2011 ... To simulate an idyllic nature scene in a realistic fashion, besides ... When the viewer moves around, we add or remove grass objects in the ...
- GPU Gems 2: Chapter 1. Toward Photorealism in Virtual Botany
-
Rendering natural scenes in real time, while leaving enough CPU and GPU ... to manage the planting data for each layer of plants and other natural objects.
- GPU Gems 2: Part I - Geometric Complexity
-
Geometric complexity—how many objects are visible and how detailed each .... Rendering natural scenes in real time, while leaving enough CPU and GPU ...
- GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone
-
13 Jul 2009 ... Geometric complexity—how many objects are visible and how detailed each ... provides a holistic view on how to render nature scenes.
- GPU Gems 2: Chapter 1. Toward Photorealism in Virtual Botany ...
-
30 Jan 2011 ... Figure 1-1 Babbling Brook: A Nature Scene from Hero's Journey ... manage the planting data for each layer of plants and other natural objects.
- GPU Gems 3: Chapter 13. Volumetric Light Scattering as a Post ...
-
Figure 13-1 Volumetric Light Scattering on a Highly Animated Scene in Real Time ... see things in a vacuum, where nothing exists between an object and its observer. ... This is due to the intractable nature of the radiative transport equation ...
- GPU Gems: Part I - Natural Effects
-
Rounding off the focus on the natural elements is Chapter 7, "Rendering Countless ...... "Rendering Synthetic Objects into Real Scenes: Bridging Traditional and ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
-
20 Apr 2011 ... The specialized, high-performance nature of the GPU is why Cg exists. ..... be sufficient for all the objects and scenes one might want to render.
- Projective Texture Mapping
-
that allows the texture image to be projected onto the scene as if by a slide projector. Figure 1 shows .... LINEAR and GL_EYE_LINEAR texgen, the vertex position (in object space and eye .... Due to the nature of the two frusta involved, there ...
- GPU Gems: Chapter 23. Depth of Field: A Survey of Techniques
-
Depth of field is the effect in which objects within some range of distances in a scene appear in focus, and objects nearer or farther than this range appear out of focus. ... The depth-of-field effect arises from the physical nature of lenses.
Search
Search results