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GPU Gems 3: Part III - Rendering

Complicating the process further, multiple layers within the skin actually absorb and ... Donner and Jensen 2006 later introduce a two-layer model that still gives ..... Alternatively, diffusion profiles can be measured from a real-world object by ...... ://developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin. pdf.

GPU Gems 3

Chapter 17: Robust Multiple Specular Reflections and Refractions ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC since .... He received an M.S. in engineering from the University of Tokyo in 2006.

GPU Gems 3: Part IV - Image Effects

For opaque objects, ray casting is the fastest and most accurate option ... in Policarpo and Oliveira 2006, using a ray march followed by a binary search, ..... very well with multithread-based architectures, which the latest generation of ...... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField .pdf.