- Best Practices for Multi-Threading
- GDC 2012 | NVIDIA Developer Zone
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Feb 14, 2012 ... At GDC 2012, NVIDIA delivered a broad selection of presentations designed ... Here is a short video of our popular fracture demo shown at GDC. .... Room 2006, West Hall ... The first is the inclusion of dynamic objects within the full radiosity ... In addition, DirectX 11's multi-core support improves application ...
- What is CUDA | NVIDIA Developer Zone
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Since its introduction in 2006, CUDA has been widely deployed through thousands of applications and published research papers, and supported by an ...
- GPU Gems 3: Chapter 31. Fast N-Body Simulation with CUDA ...
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Jul 17, 2009 ... Figure 31-3 shows a thread block that is executing code for multiple tiles. .... 2006 ) created an N-body solution similar to the one described in this .... Object Detection by Color: Using the GPU for Real-Time Video ... GDC 2012 ...
- GPU Gems 3: Chapter 41. Using the Geometry Shader for Compact ...
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Jul 17, 2009 ... This thread can build statistics, fetch as many texels as needed, perform math .... This program can use multiple GPU threads at the same time because blocks of .... 2006) usually include a readback of temporary buffers of .... Object Detection by Color: Using the GPU for Real-Time Video Image ... GDC 2012 ...
- GPU Gems 3: Part III - Rendering
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Complicating the process further, multiple layers within the skin actually absorb and ... Donner and Jensen 2006 later introduce a two-layer model that still gives ..... Alternatively, diffusion profiles can be measured from a real-world object by ...... ://developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin. pdf.
- GPU Gems 3: Chapter 37. Efficient Random Number Generation ...
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Jul 17, 2009 ... 2006 has investigated random number generation in older generations of ... The Monte Carlo approach is trivially parallelizable across multiple .... Typically k must be greater than 1000, and each thread will require its ..... Object Detection by Color: Using the GPU for Real-Time Video Image ... GDC 2012 ...
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC since .... He received an M.S. in engineering from the University of Tokyo in 2006. ...... in relief mapping is hidden when multiple threads are running simultaneously.
- GPU Gems 3: Part IV - Image Effects
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For opaque objects, ray casting is the fastest and most accurate option ... in Policarpo and Oliveira 2006, using a ray march followed by a binary search, ..... very well with multithread-based architectures, which the latest generation of ...... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField .pdf.
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