- Unreal Development Kit | NVIDIA Developer Zone
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... it also contains a vast array of APIs and tools designed to let you create Real World ... are always sharing tips and techniques to get the most out of the UDK.
- APEX | NVIDIA Developer Zone
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The tools are designed to let the artist focus on the game and its critical assets, ... Clothing interacts with any physx objects, e.g. stairs/ground and e.g. even the ...
- APEX Clothing | NVIDIA Developer Zone
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APEX Clothing lets artists quickly generate characters with dynamic clothing to create an ultra realistic interactive gaming experience. APEX Clothing provides ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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20 Apr 2011 ... However, the box is not really a black box because you get to determine, .... Figure 1-1 is a small portion of a complex assembly language fragment .... As Figure 1-2 illustrates, these insights let us confidently predict that computer ... First, they lack the ability to transform vertices of 3D objects; instead, vertex ...
- GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...
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Object detection and tracking have applications in robotics, surveillance, and other .... You'll want to make sure it is small enough to avoid extraneous noise (as ... Before we get into describing this kernel routine in more detail, let's review the ...
- GPU Gems: Part V - Performance and Practicalities
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Often batches get broken when many small objects share all material properties ..... to the GPU command queue, which lets the CPU continue with other tasks.
- need advice on how to create loading progressbar or a HUD ...
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If you want to get involved, click one of these buttons! ... I am creating a software that will load a lot of 3D objects into the scene. ... Please have a look into the small example code I prepared for a very simple HUD ... be drawn, let's say for example the amount of objects already being loaded in the case of the ...
- GPU Gems: Chapter 7. Rendering Countless Blades of Waving Grass
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In the next section, we build grass objects that meet these conditions. ... Now let us see how to build a texture for the task we have to solve. ... use different shades of green and yellow to get a better differentiation of single blades. .... of the high number of draw calls, which individually render only a small number of polygons.
- GPU Gems 2: Chapter 6. Hardware Occlusion Queries Made Useful
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Let's recap briefly for which scenes and situations the algorithm presented in this ... Occlusion queries work best for large scenes where only a small portion of the ..... This facilitates the code for previously visible objects: when we finally get the ...
- The Cg Tutorial: Chapter 7. Environment Mapping Techniques
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Environment mapping simulates an object reflecting its surroundings. .... You'll be surprised at what you can get away with. Ideally ... Let's start with the most common use of environment mapping: creating a chrome-like reflective object. ... Cg allows you to cast larger matrices to smaller matrices, as in the previous code.
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