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CUDA Education & Training | NVIDIA Developer Zone

If you are self driven then we have several full courses available online, recording of many presentations and webinars, a wealth of documentations and ...

OpenCL | NVIDIA Developer Zone

Find OpenCL technical session recordings and presentations in our GTC 2010 Proceedings. NVIDIA's Industry-leading support for OpenCL: 2011. July – NVIDIA ...

CUDA Newsletter | NVIDIA Developer Zone

August 12: Denis Bastieri, Univ. of Padua; Forrester on JP Morgan Chase and NVIDIA ... 7: SC10 Presentations; GPU Computing with .NET · Nov. 17: CUDA in ...

GPU Gems: Chapter 16. Real-Time Approximations to Subsurface ...

In the real world, however, many objects are slightly translucent: light enters their ... Looking at photographs and rendered images of translucent objects, we notice ..... Borshukov, George, and J. P. Lewis. ... Presentation available online at ...

GPU Gems: Part III: Materials

In the real world, however, many objects are slightly translucent: light enters their surface, ..... Borshukov, George, and J. P. Lewis. ... page to see all the latest whitepapers and conference presentations that can help you with your projects.

GPU Gems 3: Chapter 16. Vegetation Procedural Animation and ...

We have thousands of different vegetation objects in Crysis, often covering the entire screen. So we needed .... Presentation at Game Developers Conference 2004. Available online at http://www.daionet.gr.jp/~masa/column/2004-04-04. html.

The Cg Tutorial: Chapter 9. Advanced Topics

Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help ... If an object is sufficiently distant, it is totally obscured by the fog and does not need to be rendered. ... The farther the light travels along the ray from the viewed object to your eye, ...... s.u-tokyo.ac.jp/~ nis .

GPU Gems: Chapter 21. Real-Time Glow | NVIDIA Developer Zone

16 Jul 2009... and conference presentations that can help you with your projects. ... Even a subtle glow around an object gives the perception that it is brighter ..... Personal Web site. http://www.daionet.gr.jp/~masa/column/2003-03-21.html ...

GPU Gems 3: Part III - Rendering

Pharr and Humphreys 2004 provide an excellent presentation of Fresnel ..... Alternatively, diffusion profiles can be measured from a real-world object by analyzing ...... Borshukov, George, Dan Piponi, Oystein Larsen, J. P. Lewis, and Christina ...

GPU Gems: Part IV - Image Processing

Even a subtle glow around an object gives the perception that it is brighter ..... Personal Web site. http://www.daionet.gr.jp/~masa/column/2003-03-21.html ... latest whitepapers and conference presentations that can help you with your projects.