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GPU Gems: Part II - Lighting and Shadows

Stencil shadow volumes, although often simple to implement initially, are notoriously ... This means that the objects being shadowed can be meshes, billboards, ..... if ((float)farval >= (float)inf) { // Infinite view frustum c = -1.0; d = -2.0 * nearval; } ...

GPU Gems: Chapter 14. Perspective Shadow Maps: Care and ...

Almost every object in the scene should cast and receive shadows, there ... Object-space shadow algorithms, such as shadow volumes, work by creating a ..... Web page. http://www.inf.ethz.ch/personal/gaertner/texts/own_work/ esa99_final.pdf ...

GPU Gems 3

Chapter 11: Efficient and Robust Shadow Volumes Using Hierarchical ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ...... :// www.inf.ufrgs.br/~oliveira/pubs_files/Oliveira_Policarpo_RP-351_Jan_2005.pdf.

GPU Gems 3: Chapter 4. Next-Generation SpeedTree Rendering ...

Jul 17, 2009 ... Next, shadow mapping adds realistic self-shadowing at the level of individual leaves. ... tracing along the surface of the object, which can add parallax and self- occlusion. ..... Available online at http://www.inf.ufrgs.br/~oliveira/pubs_files/ ... Efficient and Robust Shadow Volumes Using Hierarchical Occlusion ...

GPU Gems 3: Part III - Rendering

This allows each point in shadow to compute a thickness through the object and to ...... ://www.inf.ufrgs.br/~oliveira/pubs_files/Oliveira_Policarpo_RP- 351_Jan_2005.pdf. ..... Assumes a square shadow map and square shadow view volume.

AIDA64 Extreme Edition ...

... Max Separate Attributes 4 Max Separate Components 4 Framebuffer Object: Max ..... 21/06/2006 Driver Version 6.0.6002.18005 Driver Provider Microsoft INF File ..... 6.0.6002.18005 Storage volume shadow copies: Generic volume shadow ...

GPU Gems 3: Chapter 18. Relaxed Cone Stepping for Relief ...

Jul 17, 2009 ... The presence of geometric details on object surfaces dramatically changes the way .... This updated z-buffer also supports the combined use of shadow mapping ..... Available online at http://www.inf.ufrgs.br/~oliveira/pubs_files/ ... Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling ...

GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...

This feature is used for stencil shadow volumes, for example. ... Instancing is most useful when the same object is drawn multiple times with different positions, for example, when rendering an army of ..... Supports Specials (NaN, Inf, etc.) ...

Attached files

Dec 4, 2007... nettun.inf Not Available ROOT\*ISATAP\0000 Generic volume Yes VOLUME ... volume shadow copy Yes VOLUMESNAPSHOT 6.0.6000.16386 6/21/2006 ...... [ OLE Registration] Object Local Server Microsoft Graph Chart ...

GPU Gems 3: Part I - Geometry

Without geometry, we would find lighting, shadows, and reflections quite uninteresting. ... Rendering particular objects such as terrain, characters, and trees is ..... This is easily accomplished by sampling the density volume six times. ...... at http://www.inf.ufrgs.br/~oliveira/pubs_files/Oliveira_Policarpo_RP- 351_Jan_2005.pdf.