- GPU Gems 2: Chapter 47. Flow Simulation with Complex ...
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14 Jul 2009 ... GPU Gems 2: Chapter 47. ... on the GPU and use it to model the interaction of complex obstacles and even living objects with the flow.
- GPU Gems 2: Part VI - Simulation and Numerical Algorithms
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GPU Gems 2: Part VI - Simulation and Numerical Algorithms ... Chapter 47, "Flow Simulation with Complex Boundaries," by Wei Li of Siemens ...... where geometric objects need to be sorted according to viewer distance but small sorting errors ...
- GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...
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GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A Primer ..... be applied to each vertex in the object, performing transformations, skinning, and any ..... include physically based simulation on lattices, as discussed in Chapter 47, ...
- GPU Gems 2: Chapter 46. Improved GPU Sorting | NVIDIA ...
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14 Jul 2009 ... GPU Gems 2: Chapter 46. ... This can be useful for effects such as particle systems, where geometric objects need to be sorted according to ...
- GPU Gems 2: Chapter 31. Mapping Computational Concepts to GPUs
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GPU Gems 2: Chapter 31. ... Other examples of computation that works well on GPUs include physically based simulation on lattices, as discussed in Chapter 47 , ... Computer graphics typically represents 3D objects with triangular meshes.
- GPU Gems 2: Chapter 48. Medical Image Reconstruction with the ...
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14 Jul 2009 ... GPU Gems 2: Chapter 48. ..... The protons in the object can be thought of as tiny magnets, with magnetism produced by spinning charged ...
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