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GPU Gems 2: Chapter 36. Stream Reduction Operations for GPGPU ...

14 Jul 2009 ... GPU Gems 2: Chapter 36. ..... Gress and Zachmann (2003) also devised an object-space scheme for hierarchical collision detection, instead of ...

GPU Gems 3 | NVIDIA Developer Zone

20 Apr 2011 ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ... Chapter 36: AES Encryption and Decryption on the GPU ...

GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...

Chapter 36, "Stream Reduction Operations for GPGPU Applications," by ..... to be applied to each vertex in the object, performing transformations, skinning, and ...

GPU Gems 3: Chapter 36. AES Encryption and Decryption on the ...

17 Jul 2009 ... GPU Gems 3: Chapter 36. ... Second, array parameters and the new texture- buffer object provide a flexible way of referring to integer-indexed ...

GPU Gems 2: Chapter 30. The GeForce 6 Series GPU Architecture ...

14 Jul 2009 ... GPU Gems 2: Chapter 30. ..... Instancing is most useful when the same object is drawn multiple times with different positions, for example, when ...

GPU Gems 2: Chapter 32. Taking the Plunge into GPU Computing ...

14 Jul 2009 ... GPU Gems 2: Chapter 32. ..... If the GPU does not support vertex textures, we can use the vertex and pixel buffer object extensions to remap ...

GPU Gems 2: Chapter 35. GPU Program Optimization | NVIDIA ...

14 Jul 2009 ... GPU Gems 2: Chapter 35. GPU Program ..... Available online at http://developer. nvidia.com/object/nvperfhud_home.html. NVShaderPerf.

GPU Gems 2: Chapter 31. Mapping Computational Concepts to ...

14 Jul 2009 ... Computer graphics typically represents 3D objects with triangular meshes. ..... GPU Program Optimization · GPU Gems 2: Chapter 36. Stream ...

GPU Gems 2: Chapter 33. Implementing Efficient Parallel Data ...

14 Jul 2009 ... GPU Gems 2: Chapter 33. ...... This extension, in combination with the vertex and pixel buffer object extensions, will obviate the use of pbuffers ...

GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...

17 Jul 2009 ... In this chapter, we describe a GPU-based technique for finding the location of a uniquely colored object in a scene and then utilizing that ...