- GPU Gems 2: Chapter 32. Taking the Plunge into GPU Computing ...
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Jul 14, 2009 ... GPU Gems 2: Chapter 32. ..... If the GPU does not support vertex textures, we can use the vertex and pixel buffer object extensions to remap ...
- GPU Gems 3 | NVIDIA Developer Zone
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Apr 20, 2011 ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ... Chapter 32: Broad-Phase Collision Detection with CUDA ...
- GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...
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Chapter 32, "Taking the Plunge into GPU Computing," by Ian Buck of Stanford ..... to be applied to each vertex in the object, performing transformations, skinning, ...
- GPU Gems 3: Chapter 32. Broad-Phase Collision Detection with ...
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GPU Gems 3: Chapter 32. ... Collision detection among many 3D objects is an important component of physics simulation, computer-aided design, molecular ...
- GPU Gems 2: Part III - High-Quality Rendering
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It also provides optimized vertex buffer object (VBO) primitive drawing ...... See Chapter 32 of this book, "GPU Computation Strategies and Tips," for more ...
- GPU Gems 2: Chapter 33. Implementing Efficient Parallel Data ...
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Jul 14, 2009 ... Chapter 32 of this book discusses important limitations and errors ..... This extension, in combination with the vertex and pixel buffer object ...
- GPU Gems 2: Chapter 36. Stream Reduction Operations for GPGPU ...
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Jul 14, 2009 ... GPU Gems 2: Chapter 36. ..... Gress and Zachmann (2003) also devised an object-space scheme for hierarchical collision detection, instead of ...
- GPU Gems 2: Chapter 30. The GeForce 6 Series GPU Architecture ...
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Jul 14, 2009 ... GPU Gems 2: Chapter 30. ..... Instancing is most useful when the same object is drawn multiple times with different positions, for example, when ...
- GPU Gems 2: Chapter 35. GPU Program Optimization | NVIDIA ...
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Jul 14, 2009 ... GPU Gems 2: Chapter 35. GPU Program ..... Available online at http://developer. nvidia.com/object/nvperfhud_home.html. NVShaderPerf.
- GPU Gems 2: Chapter 31. Mapping Computational Concepts to ...
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Jul 14, 2009 ... GPU Gems 2: Chapter 31. Mapping Computational .... Computer graphics typically represents 3D objects with triangular meshes. The vertex ...
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