- GPU Gems 3 | NVIDIA Developer Zone
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20 Apr 2011 ... GPU Gems 3 contains over 40 chapters and nearly 1000 pages full of ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ... Chapter 29: Real-Time Rigid Body Simulation on GPUs ...
- GPU Gems 3: Chapter 29. Real-Time Rigid Body Simulation on GPUs
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GPU Gems 3: Chapter 29. ... We can easily calculate realistic object motions and produce high-quality .... If this is the case, the voxel is inside the object.
- GPU Gems: Chapter 29. Efficient Occlusion Culling | NVIDIA ...
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16 Jul 2009 ... GPU Gems: Chapter 29. ... By skipping the entire rendering process for an occluded object, we can reduce the rendering load on the GPU.
- GPU Gems: Part V - Performance and Practicalities
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GPU Gems is now available, right here, online. ... Occlusion queries allow the GPU to return the amount of pixels that an object ..... GPU Gems: Chapter 29.
- GPU Gems 3: Part V - Physics Simulation
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The first fundamental method used by physics engines to give life to the majority of the objects populating these worlds is rigid body dynamics. In Chapter 29 ...
- GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...
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17 Jul 2009 ... Object detection and tracking have applications in robotics, ..... GPU Gems 3: Part II - Light and Shadows ... GPU Gems 3: Chapter 29.
- GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone
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13 Jul 2009 ... GPU Gems 2: Part I - Geometric Complexity ... Geometric complexity—how many objects are visible and how detailed each looks—is one of the ...
- GPU Gems 3: Part V - Physics Simulation | NVIDIA Developer Zone
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17 Jul 2009 ... In Chapter 29, "Real-Time Rigid Body Simulation on GPUs," Takahiro ... pairs of objects that cannot possibly collide are quickly culled away.
- GPU Gems 3: Chapter 32. Broad-Phase Collision Detection with ...
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17 Jul 2009 ... GPU Gems 3: Chapter 32. ... Collision detection among many 3D objects is an important component of physics simulation, computer-aided ...
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ... Chapter 29: Real-Time Rigid Body Simulation on GPUs ...
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