- GPU Gems: Chapter 7. Rendering Countless Blades of Waving ...
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Apr 5, 2011 ... GPU Gems is now available, right here, online. ... When the viewer moves around , we add or remove grass objects in the distance by blending ...
- GPU Gems 3 | NVIDIA Developer Zone
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Apr 20, 2011 ... GPU Gems 3 contains over 40 chapters and nearly 1000 pages full of the latest ... Chapter 26: Object Detection by Color: Using the GPU for ...
- GPU Gems 2: Part I - Geometric Complexity
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GPU Gems 2: Part I - Geometric Complexity ... Geometric complexity—how many objects are visible and how detailed each looks—is one of the dimensions in ...
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image .... GPU Gems 3 comes with a disc that includes samples, movies, and other ...
- GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone
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Jul 13, 2009 ... GPU Gems 2: Part I - Geometric Complexity ... Geometric complexity—how many objects are visible and how detailed each looks—is one of the ...
- GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone
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Apr 20, 2011 ... GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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Apr 20, 2011 ... For 3D scenes, the GPU typically processes every pixel on the screen many times to account for how objects occlude each other, or to improve ...
- GPU Gems: Part V - Performance and Practicalities
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Occlusion queries allow the GPU to return the amount of pixels that an object ...... is included on this book's CD (and can also be found on the book's Web site).
- GPU Gems 3: Part V - Physics Simulation
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We can easily calculate realistic object motions and produce high-quality computer animations by using ..... In GPU Gems, edited by Randima Fernando, pp.
- GPU Gems 2: Chapter 8. Per-Pixel Displacement Mapping with ...
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GPU Gems 2: Chapter 8. Per-Pixel Displacement ... This means work is concentrated on nearby objects, where it is needed most. A disadvantage of using the pixel .... An implementation of this algorithm is on the book's CD. When the distance ...
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