- GPU Gems 2: Part V - Image-Oriented Computing
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Beyond its expected uses in traditional graphics applications, this programmability has also ... Texture mapping on the GPU normally requires that objects be ...
- GPU Gems 2: Part V - Image-Oriented Computing | NVIDIA ...
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Jul 14, 2009 ... Beyond its expected uses in traditional graphics applications, this ... Texture mapping on the GPU normally requires that objects be ...
- GPU Gems: Part VI - Beyond Triangles
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Graphics processors are no longer used just for processing graphics. ... Even if you didn't know that your GPU can be programmed to sort and search arrays, ..... to do some challenging operation, such as collision detection with scene objects.
- GPU Gems 2: Part III - High-Quality Rendering
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While Moore's Law and the cleverness of GPU architects provide graphics ... Their method delivers valid derivatives as well, with applications beyond simple 2D filtering ...... It also provides optimized vertex buffer object (VBO) primitive drawing ...
- GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...
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The last decade of graphics processor development shows that GPU designers ...... Instancing is most useful when the same object is drawn multiple times with ...... fragment processors have an additional programming restriction beyond the ...
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image .... Without their expertise and contributions above and beyond their usual ...
- Preface, Foreword, and Contributors
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GPU gems 2 : programming techniques for high-performance graphics and general- ... GPUs are fast and flexible enough that you may render a given object many ... Going far beyond procedural pattern generation and texture composition, the ...
- GPU Gems: Part IV - Image Processing
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When most people think of GPU power, they focus on purely 3D applications, yet the ... Even a subtle glow around an object gives the perception that it is brighter than an ..... Beyond the use discussed so far—simulating the perception of ...
- GPU Gems 2: Chapter 33. Implementing Efficient Parallel Data ...
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Modern graphics processors are now capable of accelerating much more than ... fragment processors have an additional programming restriction beyond the ..... buffer object extensions, will obviate the use of pbuffers for render-to-texture.
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