- OpenGL Driver Support | NVIDIA Developer Zone
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11 Aug 2011 ... For OpenGL 2 capable hardware, these new extensions are provided: ... The OpenGL 4.2 and GLSL 4.20 specifications, and all ARB extension ...
- Cg Toolkit | NVIDIA Developer Zone
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... for 'const' variables in the GLSL profiles; Added sampler state documentation ... API created parameters to precompiled (CG_OBJECT) program parameters ... Support for tessellation programs for OpenGL and DirectX 11 hardware such as ...
- Env parameter limit in arbvp1 - NVIDIA Developer Forums
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GLSL doesn't have an ENV equivalent, so it would be pointless (uniform buffer objects not supported on the simple Intel cards, and besides GLSL support is ... Alternatively, if local constants are a better fit for how the hardware ...
- Cg Toolkit
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hardware and OS platforms and graphics APIs. Originally released in ... Fixed a problem with 'const' variables in the GLSL profiles. ❑ Added ... (CG_OBJECT) program parameters .... Fixed handling of ENV uniform semantic in GLSL profiles.
- NVIDIA Graphics SDK 11 | NVIDIA Developer Zone
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I want OpenGL SDK, instead investing in NV specific "accelerated path rendering " ... standard, and will continue to offer software and hardware that supports the standard. ... I just wish Opengl/GLSL got as much support as DirectX/HLSL gets.
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video ... Early graphics hardware increased rendering performance, but often at a high cost .... as their associated high-level programming languages, namely HLSL, GLSL, ...
- Env parameter limit in arbvp1 - NVIDIA Developer Forums
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GLSL doesn't have an ENV equivalent, so it would be pointless (uniform buffer objects not supported on the simple Intel cards, and besides GLSL support ... I don't know enough about consumer PC hardware to make that call.
- GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone
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20 Apr 2011 ... The chapter also provides an efficient and robust framework for an implementation of Noise on modern programmable graphics hardware.
- GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone
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13 Jul 2009 ... Geometric complexity—how many objects are visible and how detailed ... that idea in Chapter 6, "Hardware Occlusion Queries Made Useful.
- FX Composer | NVIDIA Developer Zone
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Create and manipulate basic geometric shapes, lights, and cameras; Import .3ds, .fbx, .dae, .x, .obj files; Drag-and-drop light binding; Drag-and-drop texture ...
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