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OpenGL Driver Support | NVIDIA Developer Zone

Aug 11, 2011 ... OpenGL 4.2 on NVIDIA Hardware FAQ. 1) How do I start using OpenGL 4.2 in my code base? The default OpenGL context provides OpenGL ...

The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone

Apr 20, 2011 ... The cryptic instruction syntax and manual hardware register manipulation .... First , they lack the ability to transform vertices of 3D objects; instead, vertex ... The third generation of GPUs (2001) includes NVIDIA's GeForce3 and ...

NVIDIA OpenGL Specs | NVIDIA Developer Zone

This page lists the OpenGL extensions specifications that NVIDIA supports. The PDF Documents immediately below were last updated in February, 2008 ...

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Search this site: Developer Centers · Game & Graphics · CUDA Zone · Mobile · Professional Graphics · Technologies · APEX · CUDA Libraries · Engines ...

GPU Gems: Chapter 29. Efficient Occlusion Culling

Starting with the GeForce3 GPU, all NVIDIA GPUs (and many from other vendors) ... By skipping the entire rendering process for an occluded object, we can ...

GPU Gems: Part V - Performance and Practicalities

Occlusion queries allow the GPU to return the amount of pixels that an object would represent on ..... NVTriStrip: http://developer.nvidia.com/object/ nvtristrip_library.html ... Starting with the GeForce3 GPU, all NVIDIA GPUs (and many from other ...

GPU Gems: Chapter 12. Omnidirectional Shadow Mapping

In computer-generated scenes, an object's shadow enhances our perception of the ... The NVIDIA GeForce3, GeForce4 Ti, and all the GeForce FX (and more ...

GPU Gems: Part II - Lighting and Shadows

A single object can be lit by multiple lights, and the lights can have arbitrary colors ...... Available online at http://developer.nvidia.com/object/ robust_shadow_volumes.html ..... The NVIDIA GeForce3, GeForce4 Ti, and all the GeForce FX (and more ...... In general, the depth texture filtering is more efficient than the manual PCF ...

The Cg Tutorial: Chapter 1. Introduction

Think of a Cg program as a detailed recipe for how to render an object by using .... The cryptic instruction syntax and manual hardware register manipulation required by .... The third generation of GPUs (2001) includes NVIDIA's GeForce3 and ...

GPU Gems 2: Chapter 30. The GeForce 6 Series GPU Architecture

Instancing is most useful when the same object is drawn multiple times with different ... This feature has been available since the GeForce3 was introduced. ..... Web site (http://developer.nvidia.com/object/gpu_programming_guide.html).