- This file contains Memory Analysis Data information // Project name ...
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... time: 17:14:55 // Generated by gDEBugger - an OpenGL Debugger and Profiler ... Object Type, Memory Size, # of Objects Shaders, 2 KB, 1 Shading Programs, ...
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NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications. PerfHUD is widely used by the world's best game developers and ...
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Parallel programming has never been this easy. The CUDA programming model, tools and powerful libraries have provided the foundation - this webinar series ...
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Well I just started to apply some of my knowledge and use my new gDebugger ... Create a framebuffer object and an attached rendering objects ...
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NVIDIA PerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications. It gives you access to low-level ...
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Dec 4, 2009 ... After i have done all those steps the final textures of all my objects is a ... One way to do this would be using the gDEbugger from gremedy (i ...
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Integrated into Graphic Remedy's gDEBugger. What types of things are interesting? .... Draw calls associated with object 0 and flush. NVPMEndObject(0) ; ...
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