- gDEBugger
- This file contains Memory Analysis Data information // Project name ...
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... time: 17:14:55 // Generated by gDEBugger - an OpenGL Debugger and Profiler ... Object Type, Memory Size, # of Objects Shaders, 2 KB, 1 Shading Programs, ...
- NVIDIA PerfKit | NVIDIA Developer Zone
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NVIDIA PerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications. It gives you access to low-level ...
- NVIDIA PerfHUD | NVIDIA Developer Zone
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NVIDIA PerfHUD. DirectX 9 is now supported in Nsight™ Visual Studio Edition from version 2.2 onward. NVIDIA® Nsight™ Development Platform, Visual Studio ...
- NVIDIA Parallel Nsight | NVIDIA Developer Zone
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NVIDIA Parallel Nsight brings GPU Computing into Microsoft Visual Studio. Build, Debug, Profile and Trace heterogeneous compute and graphics applications ...
- GPU Computing Webinars | NVIDIA Developer Zone
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Parallel programming has never been this easy. The CUDA programming model, tools and powerful libraries have provided the foundation - this webinar series ...
- Performance Question (VBO vs immediate mode) - NVIDIA ...
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Well I just started to apply some of my knowledge and use my new gDebugger ... Create a framebuffer object and an attached rendering objects ...
- PCSS shadows - NVIDIA Forums
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Nov 24, 2009 ... After i have done all those steps the final textures of all my objects is a ... One way to do this would be using the gDEbugger from gremedy (i ...
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