- SceniX | NVIDIA Developer Zone
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The NVSG importer failed to read quoted object names containing spaces. ... New Samples – for using PhysX, HDR processing, and wxWidgets with SceniX ...
- Performance Tools
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Draw calls associated with object 0 and flush ..... Swipe your card at the entrance to enter our post-GDC ... HDR Tonemapping, and even a simple Ray Tracer!
- NVIDIA Shader Library | NVIDIA Developer Zone
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For more information, please see the "Percentage-Closer Soft Shadows" talk from GDC 2005. ... The standard way to use this would be to have all objects export their ...... This is an HDR example, so it requires a GPU capable of supporting the ...
- GPU Gems 3: Part III - Rendering
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Alternatively, diffusion profiles can be measured from a real-world object by .... We use this same idea to accelerate a high-dynamic-range (HDR) bloom filter in ...... ://developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin. pdf.
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC since ...... High-range frame-buffer values come from the sky box, which is an HDR ...
- GPU Gems 3: Part IV - Image Effects
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Standards like HDR and OpenEXR (GPU Gems) and techniques like .... For opaque objects, ray casting is the fastest and most accurate option available. ...... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField .pdf.
- GPU Gems 2: Chapter 1. Toward Photorealism in Virtual Botany ...
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13 Jul 2009 ... For each cell that is filled with natural objects, we need to pick ..... areas bloom slightly without having to resort to more expensive HDR effects.
- GPU Gems 3: Part I - Geometry
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Rendering particular objects such as terrain, characters, and trees is extremely ...... .download.nvidia.com/presentations/2007/gdc/CascadesDemoSecrets.zip. ...... with a two-sided-leaf lighting model and high-dynamic-range (HDR) rendering.
- GPU Gems: Part IV - Image Processing
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Even a subtle glow around an object gives the perception that it is brighter than an ...... and Fairies: Secrets of the NVIDIA Demo Team," presented at GDC 2003. ...... By performing image processing on HDR data and quantizing to fewer bits ...
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