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3D Vision and Surround Technology | NVIDIA Developer Zone

NVISION 2008 Presentation; GDC 2008 – Video (second half of this twin-talk) and Presentation · GDC 2009 – Video and Presentation · GTC 2010: Implementing ...

GPU Gems 3

GPU Gems 3 won the Game Developer Magazine's 2007 Front Line Award. ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC ...

GPU Gems 3: Chapter 16. Vegetation Procedural Animation and ...

We have thousands of different vegetation objects in Crysis, often covering .... Available online at http://ati.amd.com/developer/gdc/2007/D3DTutorial_Crytek. pdf.

GPU Gems 3: Part I - Geometry

Rendering particular objects such as terrain, characters, and trees is extremely ...... .download.nvidia.com/presentations/2007/gdc/CascadesDemoSecrets.zip.

GPU Gems 3: Chapter 28. Practical Post-Process Depth of Field

This technique works well for blurring distant objects, but it doesn't extend ..... 2007. "An Algorithm for Rendering Generalized Depth of Field Effects Based ... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField .pdf.

GPU Gems 3: Part III - Rendering

2007 rapidly capture reflectance from faces, which they separate into specular .... Alternatively, diffusion profiles can be measured from a real-world object by ...... :// developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf.

shadow_PCSS Changes - NVIDIA Developer Forums

21 Jan 2009 ... Copyright NVIDIA Corporation 2005-2007. TO THE ... "Percentage-Closer Soft Shadows" talk from GDC 2005. % The talk is available at % http://developer. nvidia.com/object/gdc_200...sentations.html $Author: efoo $ ...

GPU Gems 3: Chapter 15. Playable Universal Capture | NVIDIA ...

17 Jul 2009... Lewis 2003 with its most recent real-time implementation by d'Eon 2007. ..... :// developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf. ... Object Detection by Color: Using the GPU for Real-Time Video ...

GPU Gems 3: Contributors

Kevin has been a regular speaker at events such as SIGGRAPH and GDC since ... 3D objects, hierarchical space subdivision structures, point-based graphics, ..... supervision of Alexander Keller; he started to work at mental images in 2007.