- GDC 2007
- NVIDIA PerfHUD | NVIDIA Developer Zone
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... performance analysis tool for Direct3D applications. PerfHUD is widely used by the world's best game developers and was a 2007 Game Developer Magazine ...
- GPU Gems 3 | NVIDIA Developer Zone
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20 Apr 2011 ... GPU Gems 3 won the Game Developer Magazine's 2007 Front Line Award. ... Chapter 26: Object Detection by Color: Using the GPU for ...
- Legacy Texture Tools | NVIDIA Developer Zone
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Featured Articles. GDC 2012 · The GeForce GTX 680: A Developer's Perspective · Parallel Nsight 2.1 Released · PhysX SDK V3.1. PreviousPauseNext ...
- Cg Toolkit | NVIDIA Developer Zone
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Added Cg language support for uniform buffers; Added OpenGL Unified Buffer Object (UBO) support for buffers; Added OpenGL GLSL version 110 and 120 ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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20 Apr 2011 ... Think of a Cg program as a detailed recipe for how to render an object by using programmable graphics hardware. For example, you can write ...
- NVEmulate | NVIDIA Developer Zone
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When the “Write Program Object Source” box is checked, the driver outputs fsrc_ %d_%d_%d.txt and ... [Download] NVemulate (.exe) Built: Jan 05 2007 ...
- GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...
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17 Jul 2009 ... Object detection and tracking have applications in robotics, surveillance, and other fields. ... In this chapter, we discuss one use of object detection: overlaying a tracked object with an image. ..... Apple, Inc. 2007. ... GDC 2012 ...
- GPU Gems 3: Part I - Geometry
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Rendering particular objects such as terrain, characters, and trees is extremely ...... .download.nvidia.com/presentations/2007/gdc/CascadesDemoSecrets.zip.
- GPU Gems 3: Chapter 16. Vegetation Procedural Animation and ...
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17 Jul 2009 ... We have thousands of different vegetation objects in Crysis, often covering .... at http://ati.amd.com/developer/gdc/2007/D3DTutorial_Crytek.pdf.
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