- 3D Vision and Surround Technology | NVIDIA Developer Zone
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NVISION 2008 Presentation; GDC 2008 – Video (second half of this twin-talk) and Presentation · GDC 2009 – Video and Presentation · GTC 2010: Implementing ...
- GPU Gems 3
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GPU Gems 3 won the Game Developer Magazine's 2007 Front Line Award. ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC ...
- GPU Gems 3: Chapter 16. Vegetation Procedural Animation and ...
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We have thousands of different vegetation objects in Crysis, often covering .... Available online at http://ati.amd.com/developer/gdc/2007/D3DTutorial_Crytek. pdf.
- GPU Gems 3: Part I - Geometry
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Rendering particular objects such as terrain, characters, and trees is extremely ...... .download.nvidia.com/presentations/2007/gdc/CascadesDemoSecrets.zip.
- GPU Gems 3: Chapter 28. Practical Post-Process Depth of Field
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This technique works well for blurring distant objects, but it doesn't extend ..... 2007. "An Algorithm for Rendering Generalized Depth of Field Effects Based ... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField .pdf.
- GPU Gems 3: Part III - Rendering
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2007 rapidly capture reflectance from faces, which they separate into specular .... Alternatively, diffusion profiles can be measured from a real-world object by ...... :// developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf.
- shadow_PCSS Changes - NVIDIA Developer Forums
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21 Jan 2009 ... Copyright NVIDIA Corporation 2005-2007. TO THE ... "Percentage-Closer Soft Shadows" talk from GDC 2005. % The talk is available at % http://developer. nvidia.com/object/gdc_200...sentations.html $Author: efoo $ ...
- GPU Gems 3: Chapter 15. Playable Universal Capture | NVIDIA ...
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17 Jul 2009... Lewis 2003 with its most recent real-time implementation by d'Eon 2007. ..... :// developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf. ... Object Detection by Color: Using the GPU for Real-Time Video ...
- GPU Gems 3: Contributors
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Kevin has been a regular speaker at events such as SIGGRAPH and GDC since ... 3D objects, hierarchical space subdivision structures, point-based graphics, ..... supervision of Alexander Keller; he started to work at mental images in 2007.
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