- GDC 2006
- GDC 2012 | NVIDIA Developer Zone
-
14 Feb 2012 ... At GDC 2012, NVIDIA delivered a broad selection of presentations designed to let you, the developer, .... Room 2006, West Hall ... The first is the inclusion of dynamic objects within the full radiosity update within Enlighten.
- GPU Gems 3: Contributors
-
Kevin has been a regular speaker at events such as SIGGRAPH and GDC ... 3D objects, hierarchical space subdivision structures, point-based graphics, and ..... demonstrations such as those at Sony's E3 presentations in 2005 and 2006.
- GPU Gems 3: Chapter 28. Practical Post-Process Depth of Field
-
This technique works well for blurring distant objects, but it doesn't extend well to blurring the ... (2006) achieve the blurring seen in DoF by modeling it as heat diffusion, where the ..... Presentation at Computer Graphics International 2003. ... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField .pdf.
- GPU Gems 3
-
Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC ..... demonstrations such as those at Sony's E3 presentations in 2005 and 2006.
- GPU Gems 3: Chapter 14. Advanced Techniques for Realistic Real ...
-
Donner and Jensen 2006 later introduce a two-layer model that still gives ... diffuse scattering theory and presentation of a new formulation for scattering profiles. .... calculation that allows m, the roughness parameter, to vary over the object. ...... ://developer.download.nvidia.com/presentations/2007/gdc/ Advanced_Skin.pdf.
- GPU Gems 3: Chapter 4. Next-Generation SpeedTree Rendering ...
-
17 Jul 2009 ... Our technique extrudes fins from the silhouette of the object in a .... 2006. Also, see Chapter 10 of this book, "Parallel-Split Shadow Maps .... ftp://download.nvidia .com/developer/presentations/2004/GPU_Jackpot/ .... GDC 2012 ...
- GPU Gems 3: Chapter 15. Playable Universal Capture | NVIDIA ...
-
17 Jul 2009... Fight Night Round 3 Concept Demo) to fully interactive (E3 2006 Tiger Woods demo), ..... .download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf. ... Object Detection by Color: Using the GPU for Real-Time Video ...
- GPU Gems 3: Chapter 20. GPU-Based Importance Sampling ...
-
17 Jul 2009 ... 2006) or spherical harmonics (Ramamoorthi and Hanrahan ... As an alternative, we present a technique for image-based lighting of glossy objects using a ..... Presentation at Game Developers Conference 1999. ... GDC 2012 ...
- GPU Gems 3: Part I - Geometry
-
Rendering particular objects such as terrain, characters, and trees is extremely ...... .download.nvidia.com/presentations/2007/gdc/CascadesDemoSecrets.zip. ...... 2006. Also, see Chapter 10 of this book, "Parallel-Split Shadow Maps on ...
Search
Search results