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- FX Composer 2.0 presentation - NVIDIA Developer Zone
- GPU Gems 3: Contributors
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Kevin has been a regular speaker at events such as SIGGRAPH and GDC since ... data structures for the 3D acquisition pipeline, publishing several scientific papers ... 3D objects, hierarchical space subdivision structures, point-based graphics, and .... He received an M.S. in engineering from the University of Tokyo in 2006.
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ... a fixed sequence of rendering operations, often referred to as the graphics pipeline. .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC .... He received an M.S. in engineering from the University of Tokyo in 2006.