- Fast Math Routines
- CUDA Toolkit | NVIDIA Developer Zone
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The CUDA Toolkit includes a compiler for NVIDIA GPUs, math libraries, and tools for ... Faster Multi-GPU Programming ... GPU Library Object Linking, learn more ...
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- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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Apr 20, 2011 ... This is overwhelmingly faster than the rate at which a CPU could process a .... Cg has a library of functions, called the Standard Library, that is well suited for the kind .... First, they lack the ability to transform vertices of 3D objects; instead, vertex ... Second, they have a quite limited set of math operations for ...
- CUDA Tools & Ecosystem | NVIDIA Developer Zone
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MATLAB is a registered trademark of The MathWorks, Inc. ,Jacket is a trademark of AccelerEyes. Quicklinks. The NVIDIA Registered Developer Program ...
- GPU Gems 3: Part VI - GPU Computing
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The performance of their library suggests that the GPU is now a viable ... Fast and accurate random number generation is a critical component of all Monte Carlo simulations. ... Second, array parameters and the new texture-buffer object provide a ...... this is what GPUs are good at: straight-line code, loaded with math.
- read_imagef() always returns zeros. Why? - NVIDIA Forums
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Jul 19, 2010... #pragma mark Main OpenCL Routine int runCL(char * a, char * b, ... err = clBuildProgram(program[0], 1, &device, "-cl-fast-relaxed-math", NULL, NULL); assert(err == CL_SUCCESS); // Now create the kernel "objects" that we ...
- The Cg Tutorial: Chapter 7. Environment Mapping Techniques
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A cube map texture provides a quick way to determine what the object centered ... Though you are better off using the Cg Standard Library routine because of its ...
- The Cg Tutorial: Chapter 8. Bump Mapping
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Because programmable GPUs allow arbitrary math and other operations to be .... vector normalization is fast and well suited for the broadest range of GPUs. ... The Cg Standard Library includes a routine called normalize for normalizing vectors. .... What happens is that the object-space light vector and half-angle vectors ...
- NVIDIA GPU Computing Documentation | NVIDIA Developer Zone
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This document describes CUFFT, the NVIDIA CUDA Fast Fourier Transform (FFT) library. The FFT is a divide-and-conquer algorithm for efficiently computing ...
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