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GPU Gems: Part III: Materials

But with a small amount of shader math, we can place objects inside a reflection environment of a specific size and location, providing higher quality, ...

GPU Gems 3: Chapter 20. GPU-Based Importance Sampling

Environment map prefiltering techniques (Kautz et al. ... As an alternative, we present a technique for image-based lighting of glossy objects using a Monte Carlo quadrature that ... One common BRDF is the classic Phong reflection model.

GPU Gems: Part V - Performance and Practicalities

Occlusion queries allow the GPU to return the amount of pixels that an object ...... people to interactively edit effects in a friendly environment, and we wanted to ...... that contributes only to diffuse reflection and doesn't cast specular highlights, ...

GPU Gems 3: Part III - Rendering

Specular reflections from rough surfaces due to environment map light sources or ..... Alternatively, diffusion profiles can be measured from a real-world object by ...

GPU Gems: Chapter 34. Integrating Hardware Shading into Cinema ...

Cinema 4D offers a modeling, animation, and rendering environment, which is ... They may also cast shadows onto objects carrying the emulated Cinema 4D material. ..... Complex features such as transparency and reflection effects are still ...

CGFX environment map with normalmapping - NVIDIA Developer ...

The problem here is that the reference space of the environment map .... half4( inNormal,0)).xyz; // Normal : normalize to enable object scaling ...

CGFX environment map with normalmapping - NVIDIA Developer ...

I'm trying to add an environment map to my shader and the result is ... half4( inNormal,0)).xyz; // Normal : normalize to enable object scaling ...

GPU Gems: Chapter 18. Spatial BRDFs

This property also enables the glossy environment mapping technique ... such as the increasing reflectance of Fresnel reflection, off-specular peaks, .... so it is precomputed once for all objects that are to reflect the environment map Li (wi ).

GPU Gems 3

Chapter 17: Robust Multiple Specular Reflections and Refractions ...... In an interactive or game environment, many movable objects—such as insects, birds, ...