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GPU Gems 3: Part II - Light and Shadows

Figure 8-1 is a good example of efficient, soft-edged shadows using the ..... Presentation at CEDEC 2001. Martin, Tobias, and Tiow-Seng Tan. 2004. ..... We store all quads in a vertex-buffer object to avoid transferring to the GPU during ...

GPU Gems 3

His work is featured on the covers of GPU Gems (Addison-Wesley, 2004) and GPU ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video ... Hardware with microprocessor-like programmability did evolve (for example, the ..... demonstrations such as those at Sony's E3 presentations in 2005 and 2006.

GPU Gems 3: Contributors | NVIDIA Developer Zone

Jul 17, 2009 ... He joined Electronic Arts in 2004 to focus on setting a new standard for ... editing of large 3D objects, hierarchical space subdivision structures, ..... real-time demonstrations such as those at Sony's E3 presentations in .... His submission was a finalist at the Graphics Meets Games Competition of EG 2006.