- View Independent Environment Mapping with Dual Paraboloid Maps
- Cube Map OGL Tutorial | NVIDIA Developer Zone
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Think of an object such as a silver candlestick. .... The older sphere map and dual paraboloid methods for environment mapping may still be useful as a fallback ...
- GPU Gems 2: Chapter 10. Real-Time Computation of Dynamic ...
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Environment maps are a popular image-based rendering technique, used to ... dynamic environments (such as radiosity from dynamic lights and dynamic objects). ... cube maps (Voorhies and Foran 1994) and dual-paraboloid maps ( Heidrich ...
- GPU Gems 3: Chapter 20. GPU-Based Importance Sampling
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Environment map prefiltering techniques (Kautz et al. ... As an alternative, we present a technique for image-based lighting of glossy objects using a Monte Carlo ..... Thus, instead of using cube maps, we use dual-paraboloid environment ...
- GPU Gems 2: Part II - Shading, Lighting, and Shadows
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Irradiance environment maps enable fast, high-quality diffuse and specular lighting, ... When visualizing complex objects and architectures, perfect photorealism is ..... There is another technique, called "dual-paraboloid shadow maps," but it is ...
- GPU Gems 3: Part III - Rendering
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Specular reflections from rough surfaces due to environment map light sources or area ..... Alternatively, diffusion profiles can be measured from a real-world object by analyzing ...... Figure 20-7 Scaled Dual-Paraboloid Environment Mapping ...
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video .... bump mapping, and environment/reflection mapping and received a Ph.D. in 1977 ...
- GPU Gems 2: Chapter 9. Deferred Shading in S.T.A.L.K.E.R.
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Because deferred renderers process each object only once, conventional ... would work on the same data set and content, except for the lighting environment ), ..... There is another technique, called "dual-paraboloid shadow maps," but it is not ...
- GPU Gems 2: Part V - Image-Oriented Computing
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Texture mapping on the GPU normally requires that objects be ...... If we clear buffer D to the corresponding color from the environment map at step 3, we can ..... The Cg code for this technique, which is similar to parabolic projection ( Heidrich and ...... "Hardware-Accelerated From-Region Visibility Using a Dual Ray Space.
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