- mutitexturing in nvidia cg - NVIDIA Developer Forums
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I.e, enable the texture parameter using cgGLEnableTextureParameter().Looking at its docs, tells that the texture object for the texture parameter ...
- Projective Texture Mapping
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Projective texture mapping is a method of texture mapping described by Segal [3] that allows the ... This document provides some background .... The two types of texgen that are useful for projective texture mapping are object linear and eye ...
- Legacy Texture Tools | NVIDIA Developer Zone
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Legacy Texture Tools. This page contains several useful texture manipulation tools. The tools are listed below, with a description for each tool.
- FX Composer | NVIDIA Developer Zone
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Create and manipulate basic geometric shapes, lights, and cameras; Import .3ds, .fbx, .dae, .x, .obj files; Drag-and-drop light binding; Drag-and-drop texture ...
- NVIDIA PerfHUD | NVIDIA Developer Zone
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Visualization of 2D textures, 3D textures, shadow maps, cube maps and render targets ... Texture Overrides: Replace your application's textures with mipmap ...
- Texture Tools 2.08 (64-bit) | NVIDIA Developer Zone
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NVIDIA_Texture_Tools_x64_2.08.0601.1625.exe, The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be ...
- OptiX rendering to FBO possible? - NVIDIA Developer Forums
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The OptiX docs say that OptiX can interop with OpenGL "buffer objects" for ... Finally that texture is rendered to an FBO attachment with a full ...
- CUDA Toolkit 4.0 | NVIDIA Developer Zone
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NVIDIA Performance Primitives (NPP) library for image/video processing; Layered Textures for working with same size/format textures at larger sizes and higher ...
- Cube Map OGL Tutorial | NVIDIA Developer Zone
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Yet this conventional form of texture mapping is not well suited for all circumstances. Think of an object such as a silver candlestick. The shiny surface of the ...
- CUDA Downloads | NVIDIA Developer Zone
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CUDA Downloads. The CUDA Toolkit has all the development tools, libraries, and documentation you need to create applications for the CUDA architecture, ...
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