- OpenCL | NVIDIA Developer Zone
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... Quick Reference Card · OpenCL Core API Specification, Headers, and Docs ... OpenCL v1.1 Press Release · Neil Trevett's SIGGRAPH Asia presentation on ...
- GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone
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Apr 20, 2011 ... In Chapter 5, "Implementing Improved Perlin Noise," Ken elaborates on recent advancements, as described at SIGGRAPH 2002, which correct ...
- Projective Texture Mapping
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This document provides some background and describes the steps .... LINEAR and GL_EYE_LINEAR texgen, the vertex position (in object space and eye ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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Apr 20, 2011 ... First, they lack the ability to transform vertices of 3D objects; instead, ..... Rob Cook, then at Lucasfilm Ltd., which later spun off Pixar, published a SIGGRAPH paper about shade trees in 1984. ..... 8 9 10111213 DOC 09 08 07 ...
- OptiX 2.5 RC3 Available | NVIDIA Developer Zone
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NVIDIA® OptiX™ ray tracing engine. The NVIDIA® OptiX™ Ray Tracing Engine is a programmable ray tracing framework for software developers to rapidly build ...
- Resources
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In this short overview video, Jeff Kiel... Type: Video · Parallel Nsight 2.1 -... A fast video that shows the new CUDA C/C++ source... Type: Video · APEX download ...
- The Cg Tutorial: Chapter 7. Environment Mapping Techniques
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By now, you know how to light, transform, texture, and animate objects with ...... Doug Voorhies and Jim Foran published a SIGGRAPH paper titled "Reflection Vector Shading Hardware" (ACM Press) in 1994. ... 8 9 10111213 DOC 09 08 07 ...
- PhysX Features (2.X) | NVIDIA Developer Zone
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Rigid body object physics system; Advanced character control ...
- GPU Gems: Contributors
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Curtis specializes in the art path and object model of the NVIDIA Demo Team's ... Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for ..... Laboratory at Stanford's Radiology Department as a post-doc and a research ...
- GPU Gems 3: Chapter 4. Next-Generation SpeedTree Rendering
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Both techniques perform shallow ray tracing along the surface of the object, ..... / src/AntiAliasingWithTransparency/docs/AntiAliasingWithTransparency.pdf. ... In ACM Transactions on Graphics (Proceedings of SIGGRAPH 2000) 19(3), pp.
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