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OpenCL | NVIDIA Developer Zone

... Quick Reference Card · OpenCL Core API Specification, Headers, and Docs ... OpenCL v1.1 Press Release · Neil Trevett's SIGGRAPH Asia presentation on ...

GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone

Apr 20, 2011 ... In Chapter 5, "Implementing Improved Perlin Noise," Ken elaborates on recent advancements, as described at SIGGRAPH 2002, which correct ...

Projective Texture Mapping

This document provides some background and describes the steps .... LINEAR and GL_EYE_LINEAR texgen, the vertex position (in object space and eye ...

The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone

Apr 20, 2011 ... First, they lack the ability to transform vertices of 3D objects; instead, ..... Rob Cook, then at Lucasfilm Ltd., which later spun off Pixar, published a SIGGRAPH paper about shade trees in 1984. ..... 8 9 10111213 DOC 09 08 07 ...

OptiX 2.5 RC3 Available | NVIDIA Developer Zone

NVIDIA® OptiX™ ray tracing engine. The NVIDIA® OptiX™ Ray Tracing Engine is a programmable ray tracing framework for software developers to rapidly build ...

Resources

In this short overview video, Jeff Kiel... Type: Video · Parallel Nsight 2.1 -... A fast video that shows the new CUDA C/C++ source... Type: Video · APEX download ...

The Cg Tutorial: Chapter 7. Environment Mapping Techniques

By now, you know how to light, transform, texture, and animate objects with ...... Doug Voorhies and Jim Foran published a SIGGRAPH paper titled "Reflection Vector Shading Hardware" (ACM Press) in 1994. ... 8 9 10111213 DOC 09 08 07 ...

PhysX Features (2.X) | NVIDIA Developer Zone

Rigid body object physics system; Advanced character control ...

GPU Gems: Contributors

Curtis specializes in the art path and object model of the NVIDIA Demo Team's ... Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for ..... Laboratory at Stanford's Radiology Department as a post-doc and a research ...

GPU Gems 3: Chapter 4. Next-Generation SpeedTree Rendering

Both techniques perform shallow ray tracing along the surface of the object, ..... / src/AntiAliasingWithTransparency/docs/AntiAliasingWithTransparency.pdf. ... In ACM Transactions on Graphics (Proceedings of SIGGRAPH 2000) 19(3), pp.