NVIDIA Developer Zone

Search

Search results
Projective Texture Mapping

techniques, including shadow mapping [4]. This document provides some background and describes the ... Perspective divide. Object space -- homogeneous ...

Improving Shadows and Reflections via the Stencil Buffer

onto arbitrarily shaped objects, and don't expect to see shadows from multiple light sources. What this tutorial describes is a set of techniques for improving the ...

Cg Toolkit | NVIDIA Developer Zone

were used on column major matrices; tex2Dsize will now work for shadow ... API created parameters to precompiled (CG_OBJECT) program parameters ...

GPU Gems 3 | NVIDIA Developer Zone

20 Apr 2011 ... Chapter 8: Summed-Area Variance Shadow Maps Andrew ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ...

GPU Gems 2: Part II - Shading, Lighting, and Shadows

09_deferred_shading_03.jpg. Figure 9-3 Cast Shadows from Translucent Objects ..... of Uneven Surfaces." http://www.infiscape.com/doc/parallax_mapping .pdf ...

No doc for RTFx - NVIDIA Developer Forums

But whey so many things are changed? top_object ->topObject... OK fine. Now I wanna to generate a shadow ray and in the tutorial of optix, it is ...

NVIDIA PerfHUD | NVIDIA Developer Zone

Texture View. Visualization of 2D textures, 3D textures, shadow maps, cube maps and render targets; New! Full screen texture/render target visualization. New!

GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone

20 Apr 2011 ... GPU Gems. GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series ...

Legacy Texture Tools | NVIDIA Developer Zone

Tool. Description. DDS Utilities. Included are a set of utilities for manipulating DDS image files, including: nvDXT, a command-line binary version of the nvDXT ...

FX Composer | NVIDIA Developer Zone

Create and manipulate basic geometric shapes, lights, and cameras; Import .3ds, .fbx, .dae, .x, .obj files; Drag-and-drop light binding; Drag-and-drop texture ...