- OptiX rendering to FBO possible? - NVIDIA Developer Forums
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The first two are real memory, the third is just an OpenGL object ... So the answer is like the OptiX docs say, no direct rendering to render buffers ...
- GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone
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Apr 20, 2011 ... This part of the book collects numerous practical techniques for creating natural effects that have traditionally been difficult to render properly ...
- CSAA (Coverage Sampling Antialiasing) | NVIDIA Developer Zone
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Note that this mode only works for applications that render directly to the backbuffer. .... This document explains the workings of CSAA, a new AA.
- OptiX 2.5 RC3 Available | NVIDIA Developer Zone
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Unlike a renderer with a prescribed look, or being constrained to certain data structures or a language limited to rendering, the OptiX engine is extremely general ...
- PhysX DCC | NVIDIA Developer Zone
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Bake simulation results to keyframes for offline rendering. Support for 3ds Max 2009, and 2010, and 2011 both 32-bit and 64-bit. PhysX Plug-In for Autodesk ...
- GPU Gems 3 | NVIDIA Developer Zone
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Apr 20, 2011 ... Chapter 25: Rendering Vector Art on the GPU Charles Loop, Microsoft Research Jim Blinn, Microsoft Research Chapter 26: Object Detection by ...
- recieve buffers and debug rendering for SBies in Visual Debugger ...
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I could not find any mentions is PhysX SD docs that it is mandatory to assign meshData field with receive buffer object (NxMeshData). It is only ...
- NVIDIA PerfHUD | NVIDIA Developer Zone
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Texture View. Visualization of 2D textures, 3D textures, shadow maps, cube maps and render targets; New! Full screen texture/render target visualization. New!
- How do i draw on-screen graphics by sub-classing GeoNode ...
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And then I rendered the 2D on-screen geometry using good-old immediate mode ... What specifics (e.g., object code) do I need to pay attention to? In 6.x there used to be a page within the chm help doc that describes this, but now I could not ...
- GPU Gems 2: Chapter 4. Segment Buffering
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Figure 4-1 A Scene with Many Instances of the Same Object ... To render objects inside the segment buffer, simply generate a list of segments to be rendered ... Conference 2003. http://developer.nvidia.com/docs/IO/8230/BatchBatchBatch.pdf .
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