NVIDIA Developer Zone

Search

Search results
APEX | NVIDIA Developer Zone

Rather than providing a low-level API that requires a physics programmer, APEX ... Clothing interacts with any physx objects, e.g. stairs/ground and e.g. even the ...

PhysX Downloads | NVIDIA Developer Zone

PhysX Plugins for Max and Maya: Create, simulate, and export physics content directly from Autodesk 3D Studio Max or Maya; PhysX Plugin for Autodesk ...

PhysX DCC | NVIDIA Developer Zone

Physical material system for sharing and adjusting physics properties on many objects at once. Ragdolls that derive collision volumes from a skinned mesh.

GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone

Apr 20, 2011 ... Though the effect, like most of the others in this part of the book, is not a true physical simulation, it does follow in the steps of offline techniques ...

Question about Vehicle Physics - NVIDIA Developer Forums

I suggest you read through the documentation that comes with SDK in form of . doc files. You need to create every object thats part of the ...

PhysX Features (2.X) | NVIDIA Developer Zone

Rigid body object physics system; Advanced character control ...

The Cg Tutorial: Chapter 7. Environment Mapping Techniques

"Reflective Environment Mapping" explains the physics of reflection and how to simulate reflective materials with environment mapping. ... Environment mapping simulates an object reflecting its surroundings. ...... 8 9 10111213 DOC 09 08 07 ...

Resources

In this short overview video, Jeff Kiel... Type: Video · Parallel Nsight 2.1 -... A fast video that shows the new CUDA C/C++ source... Type: Video · APEX download ...

CUDA 2.1 FAQ - NVIDIA Forums

Aug 16, 2010... processing and physics simulations, to oil and gas exploration, product design, medical imaging, .... In OpenGL you have to write to a mapped pixel buffer object (PBO), and then render from this. ..... (Can't find it in any doc.) ...

The Cg Tutorial: Chapter 6. Animation

This chapter describes various ways to animate objects using Cg. It has the following five sections: .... The example particle system behaves according to a simple vector kinematic equation from physics. ..... 8 9 10111213 DOC 09 08 07 ...