- PhysX | NVIDIA Developer Zone
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PhysX has been used in almost 300 games with many more currently in development. With amazing ... In 2006, games were primarily played on PCs. Since then ...
- OpenCL | NVIDIA Developer Zone
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... OpenCL support in end-user production drivers since October 2009, supporting OpenCL on all 300000000+ CUDA architecture GPUs shipped since 2006.
- GPU Gems 3: Contributors | NVIDIA Developer Zone
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Jul 17, 2009 ... He joined CGG in 1992, where he introduced and developed parallel ... the Tiger Woods tech demos presented at Sony's E3 events in 2005 and 2006. ... editing of large 3D objects, hierarchical space subdivision structures, ...
- How does the charakter animation work? - NVIDIA Forums
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Jan 9, 2006 ... This post has been edited by malignate: 08 January 2006 - 07:24 PM ... What I mean is there is no function to choose which object to animate (even if a ... Of course you can (as I do) develop a pack of funtions to solve theses ...
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ...... Before joining the company in 2006, he developed real-time image ...
- GPU Gems 3: Part VI - GPU Computing
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... to develop new GPU algorithms for tasks such as sorting, database operations, image .... Second, array parameters and the new texture-buffer object provide a flexible ... by NVIDIA in the GeForce 8 Series (NVIDIA 2006, OpenGL.org 2007).
- GPU Gems 3: Part V - Physics Simulation
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We can easily calculate realistic object motions and produce high-quality computer .... (2006). A rigid body is represented by a set of particles that are spheres of ..... on the discrete element method, which has been developed for simulation of ...
- 3d Cursor - NVIDIA Forums
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Mar 23, 2011 ... We need the developers to make the pointer a 3D object that goes to the depth ... from really.ru created a 3rd party application back in 2006 or 2007. ... with their branded "3D Vision" glasses if not for all the development work ...
- GPU Gems 3: Chapter 39. Parallel Prefix Sum (Scan) with CUDA ...
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Jul 17, 2009 ... When we develop our parallel version of scan, we would like it to be work- efficient. ..... (2006). Their implementation is a hybrid algorithm that performs a .... so that objects far from the focal length are blurry, while objects at the ...
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