- GPU Gems 2: Chapter 6. Hardware Occlusion Queries Made Useful
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These nodes should contain many objects, so that skipping them if they are occluded saves ... Testing a single complex object for occlusion works like this ( see also Sekulic 2004): ..... 2003. "A Survey of Visibility for Walkthrough Applications.
- GPU Gems 2: Part I - Geometric Complexity
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Today's games are visually more interesting and complex than ever before. ... The straightforward solution of drawing each object independently of the others, however, quickly bogs ...... "A Survey of Visibility for Walkthrough Applications.
- GPU Gems: Part V - Performance and Practicalities
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These steps allow us to substitute a geometrically complex object with a simple bounding box. ...... "A Survey of Real-time Soft Shadow Algorithms.
- GPU Gems 3: Chapter 34. Signed Distance Fields Using Single ...
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Usually the convention of using negative values inside the object and ... Section 34.7 gives a short survey of these and other approaches. .... It is thus cheaper than doing a 3D scan conversion of more-complex prisms, cones, or wedges.
- GPU Gems 3: Part VI - GPU Computing
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Companies in the oil and gas industry depend on accurate seismic surveys of the Earth ... Second, array parameters and the new texture-buffer object provide a ..... moduli require complex algorithms using 32-bit multiplications and divisions, ...
- GPU Gems 3: Part III - Rendering
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Although they are standard in the domain of offline rendering, complex ... Relief mapping is becoming a more attractive approach for adding geometric details to object surfaces. ..... A survey of human faces presented by Weyrich et al.
- GPU Gems: Part IV - Image Processing
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Graphic designers and illustrators have long used complex controls in still-image ... In Chapter 23, "Depth of Field: A Survey of Techniques," Joe Demers writes ... Even a subtle glow around an object gives the perception that it is brighter than ...
- GPU Gems: Chapter 34. Integrating Hardware Shading into Cinema ...
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They may also cast shadows onto objects carrying the emulated Cinema 4D material. Figure 34-2 .... This complex relationship is precomputed per frame as a 1D texture of 1024 texels. .... 2003. "A Survey of Real-time Soft Shadow Algorithms.
- GPU Gems 3: Chapter 38. Imaging Earth's Subsurface Using CUDA ...
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17 Jul 2009 ... In the case of a marine survey, like the one shown in Figure 38-1, a ship tows about ... in the seismic domain, an extremely complex, inverse problem. ..... Object Detection by Color: Using the GPU for Real-Time Video Image ...
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