- GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone
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Apr 20, 2011 ... Special effects have differentiated real-time applications throughout the ... In Chapter 2, "Rendering Water Caustics," Daniel Sánchez-Crespo and I ... this cinematic-quality demo that is now synonymous with photorealistic, ...
- Cinematic Effects II:
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Cinematic Effects II: The Revenge. Kevin Bjorke ... Cinematic Effects, via. Programmable Shading, .... be used behind objects, too. “Advanced Shading” will ...
- GPU Gems: Part II - Lighting and Shadows
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Gamers are accustomed to the perceptual, strategic, and cinematic benefits of realistic lighting. Unlike other effects, shadows aren't rendered objects. Instead ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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Apr 20, 2011... and motion of objects drawn using programmable graphics hardware. ... enables the fast creation of special effects and real-time cinematic-quality experiences on ..... Figure 1-2 Forces Driving Graphics Hardware Innovation ...
- GPU Gems: Chapter 10. Cinematic Lighting
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Figure 10-2 Cookies Contribute to a Window Effect in . fig10-03. ... Then we loop over each light source that illuminates the object and compute its contribution.
- GPU Gems 3 | NVIDIA Developer Zone
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Apr 20, 2011 ... Chapter 2: Animated Crowd Rendering Bryan Dudash ... Chapter 9: Interactive Cinematic Relighting with Global Illumination Fabio Pellacini ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ... Chapter 27: Motion Blur as a Post-Processing Effect Gilberto ...
- GTX480 and Witcher 2 game problem! - NVIDIA Forums
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Dec 15, 2011 ... GTX480 and Witcher 2 game problem!: ... I started to play the game today and I noticed a strange effect. I took a small video ... Cinematic dof --- disabled. Depth of field - cutscenes enabled. Dangling Objects limit -- disabled ...
- GPU Gems 3: Chapter 13. Volumetric Light Scattering as a Post ...
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Jul 17, 2009 ... In this chapter, we consider the effect of volumetric shadows in the atmosphere ... where D(f) is the combined attenuated sun-occluding objects' opacity for ... In Figure 13-2, no samples from f 1 are occluded, resulting in .... Interactive Cinematic Relighting with Global Illumination · GPU Gems 3: Chapter 10.
- All Discussions - NVIDIA Developer Forums
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Follows2. Votes0. Tech Preview - Parallel Nsight showing world-first support for C++ AMP native .... Help getting full screen effects to work in FX Composer 2.5 ...
- GPU Gems 3: Chapter 9. Interactive Cinematic Relighting with ...
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Cinematic lighting design is the process artists use for defining the look of each frame in ... light parameters during lighting design—not the camera, objects, or materials. ... they remain limited to direct illumination and cannot support indirect effects. .... a function, we can implement the mapping easily, as shown in Listing 9 -2.
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