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GPU Gems 2: Chapter 19. Generic Refraction Simulation

This texture can be used to determine which objects are visible behind the .... and make refraction wavelength-dependent, to simulate chromatic aberration.

GPU Gems 2: Part II - Shading, Lighting, and Shadows

When visualizing complex objects and architectures, perfect photorealism is often ...... make refraction wavelength-dependent, to simulate chromatic aberration.

HDR and BLOOM - NVIDIA Forums

25 Apr 2010... effect that simulates the phenomenon of light scattering from objects ... HDR is used in conjunction with bloom and chromatic aberrations to ...