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GPU Gems 3

His work is featured on the covers of GPU Gems (Addison-Wesley, 2004) and GPU Gems ... Hanqiu Sun, The Chinese University of Hong Kong ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ..... demonstrations such as those at Sony's E3 presentations in 2005 and 2006.

GPU Gems 3: Part II - Light and Shadows

2004), and trapezoidal shadow maps (Martin and Tan 2004). Unless the scene ..... Presentation at CEDEC 2001. Martin, Tobias, and Tiow-Seng Tan. 2004. "Anti -aliasing and ..... We store all quads in a vertex-buffer object to avoid transferring to the GPU during rendering. ... Fan Zhang The Chinese University of Hong Kong ...

GPU Gems 3: Contributors

He joined Electronic Arts in 2004 to focus on setting a new standard for facial capture ... 3D objects, hierarchical space subdivision structures, point-based graphics, ..... demonstrations such as those at Sony's E3 presentations in 2005 and 2006. .... in computational mathematics from Jilin University, China, in 2000 and 2002, ...

Nvidia 6600 Freezing randomly - NVIDIA Forums

31 Mar 2008 ... Manufacture : Week 8 of 2004 ..... Object Identifiers : Yes Reparse ..... Presentation : This scheme keeps the monitor on for doing presentations.

Nvidia GPU physics engine - 10x Nehalem Speed - NVIDIA Forums

15 Apr 2008 ... But that was the last Havok game I really enjoyed (that was effing 2004). Oblivion physics were horrible, I have a physics mod so it's not as bad.