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GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone

Jul 13, 2009 ... Geometric complexity—how many objects are visible and how detailed each looks—is one of the dimensions in which games are making leaps ...

GPU Gems: Chapter 16. Real-Time Approximations to Subsurface ...

Jul 16, 2009 ... Suggested Reading · Cg Tutorial · GPU Programming Guide · GPU Gems · GPU ... In the real world, however, many objects are slightly translucent: light enters ... Excerpt from the Skin Shader Effect Incorporating Wrap Lighting ...

GPU Gems 3: Chapter 7. Point-Based Visualization of Metaballs on ...

Jul 17, 2009 ... Suggested Reading · Cg Tutorial · GPU Programming Guide · GPU ... objects, ranging from soft bodies to water and gaseous phenomena. ..... Excerpt from a Fragment Program Simulating the Position of a Surface Particle ...

What 'space' does FX Composer use? Camera Space? World Space ...

Aug 29, 2007 ... For that matter, I have also not found a way to change this to Object Space .... set the CompilerOptions field to: "FXComposer=1" (without quotes). ..... I suspected they did, however, because the tutorials on TDN (Torque Developer Network, .... Other Tools, |-- PerfHUD, Programming, |-- Cg, |-- OpenAutomate ...

GPU Gems: Chapter 26. The OpenEXR Image File Format

Here is a simple example that demonstrates why having a high dynamic range is .... a simple image-playback program, along with the associated Cg shader code. This section provides excerpts of the code to demonstrate reading an OpenEXR ... the file because it is closed by the C++ destructor for the RgbaInputFile object.

GPU Gems: Part IV - Image Processing

Even a subtle glow around an object gives the perception that it is brighter than an object ..... http://www.opengl.org/resources/tutorials/sig99/advanced99/notes/ node235.html .... For example, if you're using Cg, make a dummy 3D node and, using the ...... This section provides excerpts of the code to demonstrate reading an ...

GPU Gems 3

Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing .... George Borshukov is a CG supervisor at Electronic Arts. He holds an M.S. from the University ...... Excerpt from a Fragment Program Simulating the Position of a Surface Particle ...... SPIE Tutorial Texts in Optical Engineering Vol.