- GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone
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Jul 13, 2009 ... Geometric complexity—how many objects are visible and how detailed each looks—is one of the dimensions in which games are making leaps ...
- GPU Gems: Chapter 16. Real-Time Approximations to Subsurface ...
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Jul 16, 2009 ... Suggested Reading · Cg Tutorial · GPU Programming Guide · GPU Gems · GPU ... In the real world, however, many objects are slightly translucent: light enters ... Excerpt from the Skin Shader Effect Incorporating Wrap Lighting ...
- GPU Gems 3: Chapter 7. Point-Based Visualization of Metaballs on ...
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Jul 17, 2009 ... Suggested Reading · Cg Tutorial · GPU Programming Guide · GPU ... objects, ranging from soft bodies to water and gaseous phenomena. ..... Excerpt from a Fragment Program Simulating the Position of a Surface Particle ...
- What 'space' does FX Composer use? Camera Space? World Space ...
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Aug 29, 2007 ... For that matter, I have also not found a way to change this to Object Space .... set the CompilerOptions field to: "FXComposer=1" (without quotes). ..... I suspected they did, however, because the tutorials on TDN (Torque Developer Network, .... Other Tools, |-- PerfHUD, Programming, |-- Cg, |-- OpenAutomate ...
- GPU Gems: Chapter 26. The OpenEXR Image File Format
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Here is a simple example that demonstrates why having a high dynamic range is .... a simple image-playback program, along with the associated Cg shader code. This section provides excerpts of the code to demonstrate reading an OpenEXR ... the file because it is closed by the C++ destructor for the RgbaInputFile object.
- GPU Gems: Part IV - Image Processing
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Even a subtle glow around an object gives the perception that it is brighter than an object ..... http://www.opengl.org/resources/tutorials/sig99/advanced99/notes/ node235.html .... For example, if you're using Cg, make a dummy 3D node and, using the ...... This section provides excerpts of the code to demonstrate reading an ...
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing .... George Borshukov is a CG supervisor at Electronic Arts. He holds an M.S. from the University ...... Excerpt from a Fragment Program Simulating the Position of a Surface Particle ...... SPIE Tutorial Texts in Optical Engineering Vol.
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