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CEDEC 2006 page
GPU Gems 3: Part II - Light and Shadows

One method for accelerating this, introduced in 2006, is variance shadow maps ( VSMs), which can be prefiltered. ... shader, which properly handles occlusion by opaque objects such as large buildings. ..... Presentation at CEDEC 2001. Martin ...

GPU Gems 3: Chapter 8. Summed-Area Variance Shadow Maps ...

Jul 17, 2009 ... In particular, Donnelly and Lauritzen 2006 suggests blurring the variance ..... Presentation at CEDEC 2001. ... Object Detection by Color: Using the GPU for Real-Time Video Image Processing · GPU Gems 3: Chapter 27.

GPU Gems 3

Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing Ralph Brunner ..... He received an M.S. in engineering from the University of Tokyo in 2006. His current ...... Presentation at CEDEC 2001. Martin ...