- APEX Vegetation | NVIDIA Developer Zone
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The APEX Vegetation feature, which has been tightly integrated into the ... damage parameters, and leaf emitter rates (by using physical objects to test collision ...
- APEX | NVIDIA Developer Zone
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APEX is a multi-platform, scalable dynamics framework. ... Clothing interacts with any physx objects, e.g. stairs/ground and e.g. even the hair is interacting with ...
- PhysX | NVIDIA Developer Zone
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PhysX Lab is the APEX Destruction artist friendly authoring and simulation testing tool. The DCC Plugins for 3ds Max and Maya provide a full range of PhysX ...
- GPU Gems 3 | NVIDIA Developer Zone
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20 Apr 2011 ... Chapter 16: Vegetation Procedural Animation and Shading in Crysis ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time ...
- GPU Gems 3: Chapter 16. Vegetation Procedural Animation and ...
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17 Jul 2009 ... This process results in a spherical limited movement, which is enough for our vegetation case, because it is a single vegetation object.
- GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...
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17 Jul 2009 ... In this chapter, we describe a GPU-based technique for finding the location of a uniquely colored object in a scene and then utilizing that ...
- PhysX Features (2.X) | NVIDIA Developer Zone
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Rigid body object physics system; Advanced character control ...
- Making objects fade in the Distance - NVIDIA Developer Forums
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Making objects fade in the Distance, Use fog, or something else. ... working on the ground vegetation part of the engine (i.e. grass, bushes, etc.). ... APEX, |-- APEX SDK Versions, |---- APEX SDK 1.x, |-- APEX DCC Plugins ...
- GPU Gems 3: Chapter 32. Broad-Phase Collision Detection with ...
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17 Jul 2009 ... Collision detection among many 3D objects is an important component ... The brute-force implementation of broad phase for n objects consists ...
- GPU Gems 3: Chapter 6. GPU-Generated Procedural Wind ...
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17 Jul 2009 ... Given the large number of plants necessary to visualize natural ... The aerodynamics-based method for simulation of objects in fluid flows, ...
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