- GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone
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Jul 13, 2009 ... Geometric complexity—how many objects are visible and how detailed ... Advances in technology are partly responsible for these leaps and bounds: ... trade-off—and in the case of grates and wire-mesh fences, often still is.
- GPU Gems 2: Part I - Geometric Complexity
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Advances in technology are partly responsible for these leaps and bounds: ... The straightforward solution of drawing each object independently of the ... be an acceptable trade-off—and in the case of grates and wire-mesh fences, often still is. ...... than two years (via the NV/ARB_occlusion_query OpenGL extension and by ...
- OpenCL 1.1 - NVIDIA Forums
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Jun 23, 2010 ... Improved OpenGL interoperability through efficient sharing of images and buffers by linking OpenCL event objects to OpenGL fence sync ...
- Official BETA NVIDIA 301.24 Display Driver Feedback Thread For ...
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Apr 9, 2012 ... MSAA has been working great for me in a number of Unreal Engine 3 games ... as those used on trees and fences, it is poor on its own as it doesn't apply ... for example which appears to be using FXAA in-game: nearby objects and ... always override the flag and set to none in nv inspector, but still :rolleyes: ...
- NVIDIA GPU Computing Documentation | NVIDIA Developer Zone
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Documentation of legacy versions of the CUDA Toolkit and SDKs are including in the installable legacy downloads available on the CUDA Toolkit Archive Page.
- Let's make a giant list of all NVIDIA 3D Vision failures. - NVIDIA ...
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Mar 24, 2011 ... and also, i would love to see amnesia in 3d... oh BOY that would be horrible. .... for Nvidia to implement 3D stereo in OpenGL titles but I've suspected for some ... I don't think NV are going to want to open up stuff though, it gives them .... use in games like Dragon Age where we have to select objects at depth.
- HTML Log
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Windows Rights Management Client with Service Pack 2, 5.2.70, 2006-12-03 ...... Applications - Object Linking and Embedding Client Library ... OpenGL. Original Filename, opengl32. Internal Name, opengl32 ...... nv, nv, 6.14.10.9371, KERNEL_DRIVER, Active, DEMAND_START, C:\WINDOWS\system32\drivers\ nv4_mini.
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