NVIDIA Developer Zone

Search

Search results
GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone

Jul 13, 2009 ... Geometric complexity—how many objects are visible and how detailed ... Advances in technology are partly responsible for these leaps and bounds: ... trade-off—and in the case of grates and wire-mesh fences, often still is.

GPU Gems 2: Part I - Geometric Complexity

Advances in technology are partly responsible for these leaps and bounds: ... The straightforward solution of drawing each object independently of the ... be an acceptable trade-off—and in the case of grates and wire-mesh fences, often still is. ...... than two years (via the NV/ARB_occlusion_query OpenGL extension and by ...

OpenCL 1.1 - NVIDIA Forums

Jun 23, 2010 ... Improved OpenGL interoperability through efficient sharing of images and buffers by linking OpenCL event objects to OpenGL fence sync ...

Official BETA NVIDIA 301.24 Display Driver Feedback Thread For ...

Apr 9, 2012 ... MSAA has been working great for me in a number of Unreal Engine 3 games ... as those used on trees and fences, it is poor on its own as it doesn't apply ... for example which appears to be using FXAA in-game: nearby objects and ... always override the flag and set to none in nv inspector, but still :rolleyes: ...

NVIDIA GPU Computing Documentation | NVIDIA Developer Zone

Documentation of legacy versions of the CUDA Toolkit and SDKs are including in the installable legacy downloads available on the CUDA Toolkit Archive Page.

Let's make a giant list of all NVIDIA 3D Vision failures. - NVIDIA ...

Mar 24, 2011 ... and also, i would love to see amnesia in 3d... oh BOY that would be horrible. .... for Nvidia to implement 3D stereo in OpenGL titles but I've suspected for some ... I don't think NV are going to want to open up stuff though, it gives them .... use in games like Dragon Age where we have to select objects at depth.

HTML Log

Windows Rights Management Client with Service Pack 2, 5.2.70, 2006-12-03 ...... Applications - Object Linking and Embedding Client Library ... OpenGL. Original Filename, opengl32. Internal Name, opengl32 ...... nv, nv, 6.14.10.9371, KERNEL_DRIVER, Active, DEMAND_START, C:\WINDOWS\system32\drivers\ nv4_mini.