- Projective Texture Mapping
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The two types of texgen that are useful for projective texture mapping are object linear and eye linear. In both of these modes each component of the texture ...
- The Cg Tutorial: Chapter 9. Advanced Topics | NVIDIA Developer ...
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18 May 2011 ... "Projective Texturing" explains the theory and practice of projecting textures ... the GPU's powerful texture mapping capabilities to combine images. ... If an object is sufficiently distant, it is totally obscured by the fog and does ...
- GPU Gems 2: Chapter 19. Generic Refraction Simulation
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This texture can be used to determine which objects are visible behind the refractive ... The perturbation can be achieved using a normal map N, where the ... by some small value to add a displacement into the projected texture coordinates.
- GPU Gems: Chapter 16. Real-Time Approximations to Subsurface ...
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They result mainly from the limited resolution of the texture map, which causes pixels from the background to be projected onto the edges of the object.
- GPU Gems: Part III: Materials
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They result mainly from the limited resolution of the texture map, which causes pixels from the background to be projected onto the edges of the object.
- GPU Gems: Chapter 14. Perspective Shadow Maps: Care and ...
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The usual projective transform moves objects behind the camera to the other side of .... We're trying to hold the entire unit cube in a single shadow map texture, ...
- The Cg Tutorial: Chapter 7. Environment Mapping Techniques
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A cube map texture provides a quick way to determine what the object centered .... we assume that the modeling transform is affine (rather than projective) and ...
- GPU Gems 2: Part II - Shading, Lighting, and Shadows
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In Chapter 12, "Tile-Based Texture Mapping," Li-Yi Wei of NVIDIA works around ... When visualizing complex objects and architectures, perfect photorealism is .... If both projective image and translucent color-modifier are required, maybe we ...
- GPU Gems: Chapter 10. Cinematic Lighting
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Then we loop over each light source that illuminates the object and compute its ... techniques used to implement shadows, we use shadow maps in our model, ... Finally, we added projective texture support to allow a wide variety of effects, ...
- GPU Gems: Part II - Lighting and Shadows
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In Chapter 11, "Shadow Map Antialiasing," Mike Bunnell and Fabio Pellacini ... shadow map texel density for objects that are projected to large pixel areas. .... about the raw geometry and ignore the texture coordinates, normals, vertex colors, ...
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