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GPU Gems 3: Chapter 29. Real-Time Rigid Body Simulation on GPUs

Depth peeling extracts depth images from 3D objects in depth order (Everitt 2001 ). When the object is ..... "Interactive Order-Independent Transparency." NVIDIA ...

GPU Gems 2: Chapter 15. Blueprint Rendering and "Sketchy ...

To extract visually important edges from 3D geometry on a per-object basis, we ... rendering, for example, for order-independent transparency (Everitt 2001).

GPU Gems 3: Chapter 17. Robust Multiple Specular Reflections and ...

These higher-order rays are traced similar to how the first reflection ray was traced by the fragment shader. ... Scene objects can be encoded as the set of parameters of the surface equation, ..... "Interactive Order-Independent Transparency.

GPU Gems 2: Chapter 38. High-Quality Global Illumination ...

"Interactive Order-Independent Transparency." NVIDIA technical report. Available online at http://developer.nvidia.com/object/Interactive_Order_Transparency.

SceniX Details | NVIDIA Developer Zone

The SceniX scene management engine is an object-oriented programming library for ... SceniX has been used to power many highly interactive environments for a ... Objects (FBO); Transparency Options: Stippled, Blended, Order Independent ...

GPU Gems 2: Part II - Shading, Lighting, and Shadows

Everitt, C. 2001. "Interactive Order-Independent Transparency." NVIDIA technical report. http://developer.nvidia.com/object/Interactive_Order_Transparency.html ...

GPU Gems 2: Part V - Image-Oriented Computing

"Interactive Order-Independent Transparency." NVIDIA technical report. Available online at http://developer.nvidia.com/object/Interactive_Order_Transparency.

GPU Gems 3: Part V - Physics Simulation

Depth peeling extracts depth images from 3D objects in depth order (Everitt 2001 ). When the object is ..... "Interactive Order-Independent Transparency." NVIDIA ...

GPU Gems 2: Chapter 47. Flow Simulation with Complex Boundaries

With the proper optimizations, a GPU-based flow simulation can be an order of .... and the data transfer are too time-consuming for interactive applications. ... When rendering order-independent transparent objects, all the layer images are ...