- CUDA 2.1 FAQ - NVIDIA Forums
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Aug 16, 2010 ... NVIDIA CUDA FAQ version 2.1. This document is intended to answer frequently asked questions seen on the CUDA forums. General questions ...
- OpenCL | NVIDIA Developer Zone
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... for general purpose computing on GPUs. NVIDIA has chaired the industry working group that defines the OpenCL standard since its inception and shipped the ...
- CUDA FAQ | NVIDIA Developer Zone
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A: NVIDIA® CUDA™ is a general purpose parallel computing architecture that .... In OpenGL you have to write to a mapped pixel buffer object (PBO), and then ...
- CUDA 1.0 FAQ (OBSOLETE) - NVIDIA Forums
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Feb 9, 2009 ... CUDA 1.0 FAQ (OBSOLETE): Frequently asked questions about CUDA. ... CUDA is designed from the ground-up for efficient general purpose ... No, you have to write to a mapped pixel buffer object in OpenGL, and then ...
- FAQ Thread - NVIDIA Forums
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Jun 14, 2009 ... FAQ Thread: Frequently Asked Questions. ... a real 3 dimensional object (not just a picture of a 3D object on a flat computer screen). ..... Troubleshooting, |-- General Game Discussion, |-- Optimal Playable Settings for Games ...
- NVIDIA Forums -> General CUDA GPU Computing Discussion ...
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General CUDA GPU Computing Discussion: Discussion area for topics about using ... copy object from host to device · kecebongsoft · Icon ... CUDA 2.1 FAQ ...
- The Witcher Light Bleeding through - NVIDIA Forums
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Sep 20, 2008... couple posts here about the 9800gx2's and the 174.74 Drivers having an issue where any light source shines through any object in front of it.
- How to send the CUDA results to OpenGL texture? - NVIDIA Forums
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Aug 17, 2007 ... So we created a PBO buffer object, map it to a global pointer so that our CUDA ... By the way, from the FAQ of CUDA forum, we learn that CUDA does not ... General Game Discussion, |-- Optimal Playable Settings for Games ...
- All Discussions - NVIDIA Developer Forums
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Views1.7K. Follows4. Votes0. Please post forum bugs/issues here. Announcement 17 comments Most recent by kayuz6:57PMGeneral. Comments0. Views140 ...
- 2 Questions about Shadows - NVIDIA Forums
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Oct 10, 2005 ... I would like to offer the possibility to choose whether an object is an occluder or not. I don't find something about that in the faq. ... General Game Discussion, |-- Optimal Playable Settings for Games, |-- Applications & CUDA ...
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