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CUDA 2.1 FAQ - NVIDIA Forums

Aug 16, 2010 ... NVIDIA CUDA FAQ version 2.1. This document is intended to answer frequently asked questions seen on the CUDA forums. General questions ...

OpenCL | NVIDIA Developer Zone

... for general purpose computing on GPUs. NVIDIA has chaired the industry working group that defines the OpenCL standard since its inception and shipped the ...

CUDA FAQ | NVIDIA Developer Zone

A: NVIDIA® CUDA™ is a general purpose parallel computing architecture that .... In OpenGL you have to write to a mapped pixel buffer object (PBO), and then ...

CUDA 1.0 FAQ (OBSOLETE) - NVIDIA Forums

Feb 9, 2009 ... CUDA 1.0 FAQ (OBSOLETE): Frequently asked questions about CUDA. ... CUDA is designed from the ground-up for efficient general purpose ... No, you have to write to a mapped pixel buffer object in OpenGL, and then ...

FAQ Thread - NVIDIA Forums

Jun 14, 2009 ... FAQ Thread: Frequently Asked Questions. ... a real 3 dimensional object (not just a picture of a 3D object on a flat computer screen). ..... Troubleshooting, |-- General Game Discussion, |-- Optimal Playable Settings for Games ...

NVIDIA Forums -> General CUDA GPU Computing Discussion ...

General CUDA GPU Computing Discussion: Discussion area for topics about using ... copy object from host to device · kecebongsoft · Icon ... CUDA 2.1 FAQ ...

The Witcher Light Bleeding through - NVIDIA Forums

Sep 20, 2008... couple posts here about the 9800gx2's and the 174.74 Drivers having an issue where any light source shines through any object in front of it.

How to send the CUDA results to OpenGL texture? - NVIDIA Forums

Aug 17, 2007 ... So we created a PBO buffer object, map it to a global pointer so that our CUDA ... By the way, from the FAQ of CUDA forum, we learn that CUDA does not ... General Game Discussion, |-- Optimal Playable Settings for Games ...

All Discussions - NVIDIA Developer Forums

Views1.7K. Follows4. Votes0. Please post forum bugs/issues here. Announcement 17 comments Most recent by kayuz6:57PMGeneral. Comments0. Views140 ...

2 Questions about Shadows - NVIDIA Forums

Oct 10, 2005 ... I would like to offer the possibility to choose whether an object is an occluder or not. I don't find something about that in the faq. ... General Game Discussion, |-- Optimal Playable Settings for Games, |-- Applications & CUDA ...