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GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone

Jul 13, 2009 ... Geometric complexity—how many objects are visible and how ... terrain is a good example of why simply dumping all available data to the GPU ...

GPU Gems 3 | NVIDIA Developer Zone

Apr 20, 2011 ... GPU Gems 3 contains over 40 chapters and nearly 1000 pages full of the latest ... Chapter 20: GPU-Based Importance Sampling ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ...

GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...

Jul 17, 2009 ... GPU Gems 3: Chapter 26. Object ... Setting up one or more objects, called samplers, to fetch pixels from the source image. If necessary, a ...

GPU Gems 3: Chapter 13. Volumetric Light Scattering as a Post ...

Jul 17, 2009 ... GPU Gems 3 ... In Game Programming Gems 3, edited by D. Treglia, pp. ... The proportion of samples that hit the emissive region versus those that strike .... Object Detection by Color: Using the GPU for Real-Time Video Image ...

GPU Gems 3: Chapter 20. GPU-Based Importance Sampling ...

Jul 17, 2009 ... GPU Gems 3: Chapter 20. ... Figure 20-1 shows an example of our results. ..... Object Detection by Color: Using the GPU for Real-Time Video ...

GPU Gems 2: Part I - Geometric Complexity

Geometric complexity—how many objects are visible and how detailed each ... is a good example of why simply dumping all available data to the GPU cannot ...

GPU Gems 3: Chapter 27. Motion Blur as a Post-Processing Effect ...

Jul 17, 2009 ... GPU Gems 3: Chapter 27. ... When an object is rendered and its depth values are written to the depth buffer, the values stored in the depth ...

GPU Gems 3: Chapter 34. Signed Distance Fields Using Single ...

Jul 17, 2009 ... A signed distance field is represented as a grid sampling of the closest distance to the surface of an object represented as a polygonal model.

GPU Gems 3: Chapter 25. Rendering Vector Art on the GPU ...

Jul 17, 2009 ... GPU Gems 3: Chapter 25. Rendering ... A vector object contains layers of closed paths and curves. ... An example is shown in Figure 25-2.

OptiX Interactive Examples | NVIDIA Developer Zone

To run these examples, you will need a CUDA-capable GPU (GeForce, ... ray tracing for generating glossy reflections, depth of field and object motion blur.