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GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone

13 Jul 2009 ... Geometric complexity—how many objects are visible and how ... terrain is a good example of why simply dumping all available data to the GPU ...

GPU Gems 3 | NVIDIA Developer Zone

20 Apr 2011 ... GPU Gems 3 contains over 40 chapters and nearly 1000 pages full of the latest ... Chapter 20: GPU-Based Importance Sampling ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ...

GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...

17 Jul 2009 ... GPU Gems 3: Chapter 26. Object ... Setting up one or more objects, called samplers, to fetch pixels from the source image. If necessary, a ...

GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone

20 Apr 2011 ... GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% ...

GPU Gems 3: Chapter 13. Volumetric Light Scattering as a Post ...

17 Jul 2009 ... In Game Programming Gems 3, edited by D. Treglia, pp. ... where D(f) is the combined attenuated sun-occluding objects' opacity for the view location f. ... The proportion of samples that hit the emissive region versus those that ...

GPU Gems 3: Chapter 20. GPU-Based Importance Sampling ...

17 Jul 2009 ... GPU Gems 3: Chapter 20. GPU-Based ... Figure 20-1 shows an example of our results. 20fig01. ..... "All-Frequency Relighting of Glossy Objects.

GPU Gems 2: Part I - Geometric Complexity

Geometric complexity—how many objects are visible and how detailed each ... is a good example of why simply dumping all available data to the GPU cannot ...

GPU Gems 3: Chapter 27. Motion Blur as a Post-Processing Effect ...

17 Jul 2009 ... GPU Gems 3: Chapter 27. ... When an object is rendered and its depth values are written to the depth buffer, the values stored in the depth ...

GPU Gems 3: Chapter 34. Signed Distance Fields Using Single ...

17 Jul 2009 ... GPU Gems 3 ... Usually the convention of using negative values inside the object ... Figure 34-2 shows real-life examples of these problems.

CUDA Zone | NVIDIA Developer Zone

Find out about different paths and options for deploying CUDA and GPU Computing in your project. CUDA In Action - Research & Apps. Supercomputing is now ...