- OpenGL Driver Support | NVIDIA Developer Zone
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11 Aug 2011 ... OpenGL 4.2 on NVIDIA Hardware FAQ. 1) How do I start using OpenGL 4.2 in my code base? The default OpenGL context provides OpenGL ...
- Cg FAQ | NVIDIA Developer Zone
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Cg Language. What is Cg? C for Graphics. Cg is the high-level GPU shader authoring language designed, developed and implemented by NVIDIA.
- CUDA 2.1 FAQ - NVIDIA Forums
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16 Aug 2010 ... CUDA 2.1 FAQ: Please read before posting. ... texture data to a pixel buffer object (PBO) and then map this buffer object for reading in CUDA.
- APEX | NVIDIA Developer Zone
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A collection of Frequently Asked Questions is available here (FAQ) which should ... Clothing interacts with any physx objects, e.g. stairs/ground and e.g. even the ...
- CUDA FAQ | NVIDIA Developer Zone
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In OpenGL you have to write to a mapped pixel buffer object (PBO), and then render from this. The copies are in video memory and fast, however. See the ...
- Cg Toolkit | NVIDIA Developer Zone
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nVidia's Cg SDK. Includes latest releases, specifications, documentation, tutorials and sample code.
- OpenCL | NVIDIA Developer Zone
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OpenCL™ (Open Computing Language) is a low-level API for heterogeneous computing that runs on CUDA architecture GPUs. Using OpenCL, developers can ...
- PhysX | NVIDIA Developer Zone
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NVIDIA has released PhysX SDK V3.0. Background information and New Features are described on the following page: NVIDIA PhysX SDK V3.0 Information ...
- NVIDIA PerfHUD | NVIDIA Developer Zone
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NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications. PerfHUD is widely used by the world's best game developers and ...
- PhysX Downloads | NVIDIA Developer Zone
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This page contains links and valuable information for obtaining the latest Free Licensed version of NVIDIA's binary PhysX SDK. To review the license agreement ...
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