- The Cg Tutorial: Chapter 7. Environment Mapping Techniques
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Environment mapping assumes that an object's environment (that is, ... A cube map texture provides a quick way to determine what the object ..... Jim Blinn and Martin Newell introduced environment mapping in a 1976 paper titled "Texture and ...
- Cube Map OGL Tutorial | NVIDIA Developer Zone
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Cube map texturing is a form of texture mapping that uses a 3D direction vector ... cube map texturing, it is possible to render a dynamic object that reflects the above .... See the SIGGRAPH '99 paper "A Practical Analytic Model for Daylight" by ...
- The Cg Tutorial: Chapter 8. Bump Mapping
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Because the program implements normalization with a cube map texture ... you could use cube maps for encoding environment maps as a way to give objects a ...... The white paper explains the mathematics of bump mapping and presents a ...
- Real-Time BRDF-based Lighting using Cube-Maps
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texture lookup per-pixel, a pair of cube-map lookups (or 2D texture lookups) can be ... couple of ways to perform the seperation preprocess, but this paper will only ...... pass and leads to the following high-level algorithm for rendering an object ...
- GPU Gems: Part III: Materials
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First he explores image-based lighting, including localized cube maps—the ... In the real world, however, many objects are slightly translucent: light enters their ...... A series of recent SIGGRAPH papers by Ramamoorthi and Hanrahan and by ...
- GPU Gems: Chapter 17. Ambient Occlusion
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... illuminating objects with complex light distributions from environment maps, ... map of the scene and using it to light characters and other objects inside the scene. ..... This paper was the first to describe the hemi-cube algorithm for radiosity, ...
- GPU Gems: Chapter 19. Image-Based Lighting
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Cube maps are typically used to create reflections from an environment that is ... object (a large gold mask) in a fairly typical reflection-mapped environment. ..... provides a number of useful IBL tools and papers at http://www.debevec.org ...
- GPU Gems 3: Chapter 17. Robust Multiple Specular Reflections and ...
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Each layer is stored as a cube map in the texture memory. ... Scene objects can be encoded as the set of parameters of the surface equation, similar to classical ray tracing ..... Available online at http://graphics.stanford.edu/papers/rtongfx/.
- GPU Gems: Part I - Natural Effects
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This effectively treats the scene in the environment map as infinitely far away. ... For smaller bodies of water, however, where the reflections show the objects on ..... Robert Golias in their excellent Gamasutra paper (Jensen and Golias 2001).
- GPU Gems 2: Part II - Shading, Lighting, and Shadows
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Irradiance environment maps enable fast, high-quality diffuse and specular lighting, ... When visualizing complex objects and architectures, perfect photorealism is ...... (Although not strictly related, one may want to read a paper of Ingo Wald's, ...
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