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GPU Gems 3: Chapter 4. Next-Generation SpeedTree Rendering ...

17 Jul 2009 ... SpeedTree is a middleware package from IDV Inc. for rendering real-time ... Our technique extrudes fins from the silhouette of the object in a ...

APEX Vegetation | NVIDIA Developer Zone

SpeedTree 5.1 Modeler integration to ensure turnkey operation; Support for ... parts, damage parameters, and leaf emitter rates (by using physical objects to test ...

GPU Gems 3 | NVIDIA Developer Zone

20 Apr 2011 ... Chapter 4: Next-Generation SpeedTree Rendering ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ...

PhysX | NVIDIA Developer Zone

Suggested Reading · Cg Tutorial · GPU Programming Guide · GPU Gems · GPU Gems 2 · GPU Gems 3 · Community · DevZone Blog · Events · Forums ...

PhysX DCC | NVIDIA Developer Zone

Suggested Reading · Cg Tutorial · GPU Programming Guide · GPU Gems · GPU ... system for sharing and adjusting physics properties on many objects at once.

GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...

17 Jul 2009 ... Suggested Reading · Cg Tutorial · GPU Programming Guide · GPU Gems ... Object detection and tracking have applications in robotics, ... In this chapter, we discuss one use of object detection: overlaying a tracked object with an image. ..... Next-Generation SpeedTree Rendering · GPU Gems 3: Chapter 5.

GPU Gems 3

Chapter 4: Next-Generation SpeedTree Rendering ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing .... namely HLSL, GLSL, or Cg. Anyone working with interactive 3D applications will find in this ...

Unreal Development Kit | NVIDIA Developer Zone

UnrealScript, a fully integrated, high-level object-oriented programming language . ... with leading game development middleware including PhysX, SpeedTree, ...

GPU Gems 3: Chapter 32. Broad-Phase Collision Detection with ...

17 Jul 2009 ... Collision detection among many 3D objects is an important component ... The brute-force implementation of broad phase for n objects consists ...

GPU Gems 3: Chapter 34. Signed Distance Fields Using Single ...

17 Jul 2009 ... Usually the convention of using negative values inside the object and ..... The complete Cg program for the signed distance field computation is ...