- Avoiding 19 Common OpenGL Pitfalls
- NVIDIA PerfKit | NVIDIA Developer Zone
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The performance counters are available directly in your OpenGL and DirectX ... Please let us know if you have any questions or encounter any problems by ...
- Improving Shadows and Reflections via the Stencil Buffer
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onto arbitrarily shaped objects, and don't expect to see shadows from ... Mark is the author of OpenGL Programming for the X Window ... than implied by the common usage of the word. ..... two or more mirrors are present in the same scene, you probably want to be careful to avoid ..... despite the double blending problems.
- CUDA 2.1 FAQ - NVIDIA Forums
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18 Dec 2008 ... Developers can compile C for CUDA to avoid the tedious work of ... This benefits a number of common applications such as linear algebra, ... In OpenGL you have to write to a mapped pixel buffer object (PBO), and then render from this. ..... In general, this means that there are some problems that map very ...
- NVIDIA Developer Zone
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DirectX, OpenGL, Cg, Performance Tools, Tips & Tricks, and Graphics SDKs. ... Tegra, OpenGL ES, Mobile Applications, Mobile Games - We're passionate ...
- gl.h, glu.h - NVIDIA Forums
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12 Mar 2007 ... The two files just don't exist in my common/inc/GL folder, where .... Emulating the samples already works fine, so if this is just driver problems then I am a happy camper. ... This is some interaction between the OpenGL headers on Ubuntu ... a - obj/debug/cmd_arg_reader.cpp_o a - obj/debug/cutil.cpp_o a ...
- GTX 295 - Error Code 8 - OpenGL Issue - NVIDIA Forums - Page 3
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30 Aug 2011 ... I also cannot do any long sessions on photoshop with opengl on or play any games at all. ... If I walk near that object without looking it, the error n. .... and I have replaced every component in my computer with brand new replacements, INCLUDING ... I keep hearing about a bunch of problems surrounding it.
- GPU Gems 2: Chapter 6. Hardware Occlusion Queries Made Useful
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This feature makes it possible for an application to ask the 3D API (OpenGL or ... This is due to two main problems related to naive usage of the occlusion query .... leads to visible objects being omitted from rendering, which we avoid in this chapter. ... They all have in common that they partition the scene recursively until the ...
- Instructions for making CUDA 2.3 work on Snow Leopard - NVIDIA ...
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3 Sep 2009 ... Edit /Developer/GPU Computing/C/common/common.mk .... start compiling, but I' m noticing a LOT of problems with GL header files. .... Yes, I think NVIDIA is doing a little mess with the OpenGL headers. ... a - obj/release/bank_checker.cpp.o a - obj/release/cmd_arg_reader.cpp.o a - obj/release/cutil.cpp.o a ...
- 10-bit display - NVIDIA Forums
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22 Jan 2009 ... 10-bit/component color support for significant image quality ... you should look at big flat object with a fine color gradient., e.g. a grey or green ... Our OpenGL application falls back to the 8-8-8-8 mode when trying to open a 10-10-10-2 pixel buffer. .... That Win32 API function has multiple problems and I can't ...
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