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GPU Gems 2: Chapter 28. Mipmap-Level Measurement

Current 3D applications display objects that use tens or hundreds of ... The trick is to somehow analyze those pixels and convert them into a result of the form ... The alpha test rejects any entirely transparent pixels and passes any with alpha ...

GPU Gems 2: Part I - Geometric Complexity

Geometric complexity—how many objects are visible and how detailed each looks—is one of ..... Then we use alpha test to eliminate pixels from rendering. .... The trick to this is to carry a blend weight in the vertex definition, where the top two ...

Improving Shadows and Reflections via the Stencil Buffer

onto arbitrarily shaped objects, and don't expect to see shadows from .... stencil test is performed after the alpha test and before the depth test as ..... The trick is to construct the matrix then concatenate the matrix with the modelview matrix.

GPU Gems: Chapter 14. Perspective Shadow Maps: Care and ...

Almost every object in the scene should cast and receive shadows, there should ... deal with objects that have no polygonal structure, such as alpha-test-modified ... In addition, we discuss tricks for increasing the quality of the shadow map by ...

GPU Gems 2: Chapter 1. Toward Photorealism in Virtual Botany

The heuristic used to choose these spots depends on the type of object being placed. .... Then we use alpha test to eliminate pixels from rendering. .... The trick to this is to carry a blend weight in the vertex definition, where the top two vertices ...

SceniX 7.2: Simple HUD text rendering - NVIDIA Developer Forums

40 Overlay the HUD texture with a fullscreen quad and alpha test on ... (Use the previous Primitive setElementRange() trick to make this fast.

GPU Gems 3: Chapter 19. Deferred Shading in Tabula Rasa

A body is a geometric object in the scene being rendered. ... antialiasing, the method still produces results that trick the eye into smoothing hard edges. ...... If alpha testing while MRTs are active, the alpha value of color 0 is used for the test.

GPU Gems: Part V - Performance and Practicalities

If the object represents no pixels, due to z or stencil tests, it can be skipped. .... doing the depth and stencil comparisons, reading and writing color, and doing alpha blending and testing. ... The following tips are categorized by offending stage.

Nvidia AA guide - NVIDIA Forums

Jan 15, 2011 ... Alpha Protocol - 0x00000041. Assassin's Creed: .... those games I do not own, so i cannot do testing on them. I suggest you try out some of the ...

Testing NVIDIA vs. AMD Image Quality - NVIDIA Forums - Page 4

Dec 10, 2010 ... It appears to be applying some sort of alpha mask/test as opposed to correct TrMSAA?! I believe this is a bug as opposed to a cheat/hack, ...