- 6800 Leagues Presentations
- GPU Gems 3: Part III - Rendering
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Pharr and Humphreys 2004 provide an excellent presentation of Fresnel reflectance and Beer's ..... Alternatively, diffusion profiles can be measured from a real-world object by analyzing ...... "6800 Leagues Under the Sea: Deferred Shading.
- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ...... Available online at http://developer.download.nvidia.com/ presentations/2007/gdc/ ...... "6800 Leagues Under the Sea: Deferred Shading.
- GPU Gems 3: Part IV - Image Effects
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... stores, and consumer HD video can be seen at every neighborhood-league soccer game. .... For opaque objects, ray casting is the fastest and most accurate option ... All benchmarks were taken using an NVIDIA GeForce 6800 Go GPU and two ...... Perennially, at presentations on DirectX, someone asks, "When will we be ...
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