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- GPU Gems 3: Chapter 19. Deferred Shading in Tabula Rasa
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"6800 Leagues Under the Sea: Deferred Shading." Available online at http:// developer.nvidia.com/object/6800_leagues_deferred_shading.html. Kozlov, Simon.
- GPU Gems 3
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Rendering particular objects such as terrain, characters, and trees is extremely important, but no section ...... "6800 Leagues Under the Sea: Deferred Shading.