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GPU Gems 3: Chapter 19. Deferred Shading in Tabula Rasa

"6800 Leagues Under the Sea: Deferred Shading." Available online at http:// developer.nvidia.com/object/6800_leagues_deferred_shading.html. Kozlov, Simon.

GPU Gems 3

Rendering particular objects such as terrain, characters, and trees is extremely important, but no section ...... "6800 Leagues Under the Sea: Deferred Shading.