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save TextureGL to a jpg file - NVIDIA Developer Forums

Workaround until then, create a luminance image of the same size, attach the depth image data, and save that instead: TextureHostSharedPtr ...

save TextureGL to a jpg file - NVIDIA Developer Forums

which (as far as i know) copies the color0 attachment to the host. So I guess if you set the fbo with any texturegl you can thus save it to host jpg ...

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