
NVIDIA PhysX SDK 2.X provides game physics solutions for a variety of platforms including PC, in both software and GPU hardware-accelerated confugurations, OSX, Linux, all current major game consoles (PS3, Xbox 360, and Wii), and key mobile computing platforms.
- PhysX 2.X Features Include:
-
Rigid body object physics system
The rigid body dynamics component enables you to simulate objects with a high degree of realism. It makes use of physics concepts such as reference frames, position, velocity, acceleration, momentum, forces, rotational motion, energy, friction, impulse, collisions, constraints, and so on in order to give you a construction kit with which you can build many types of mechanical devices.
|
Advanced character control
Character Controllers is mainly used for third-person or first-person player control that does not make use of rigidbody physics.
|
Raycast and articulated vehicle dynamics![]() NVIDIA PhysX SDK has fully capabilities to simulate real-life vehicles.
|
Multi-threaded/Multi-platform/PPU Enabled
NVIDIA PhysX SDK is optimized for single and multi-core PC, Xbox 360, Playstation®3, and Wii.
|
Volumetric fluid creation and simulation
Fluids allow the simulation of liquids and gases using a particle system and emitters.
|
Cloth and clothing authoring and playback![]() The cloth feature of the NVIDIA PhysX SDK allows for simulation of items made from cloth, such as flags, clothing, etc.
|
Soft Bodies
The soft body feature of the NVIDIA PhysX SDK allows the simulation of volumetric deformable objects. It can also be used for items that are not usually thought of as classical soft bodies, such as plants or multiple layers of cloth.
|
Volumetric Force Field Simulation
Force fields are SDK objects akin to actors, which affect cloth, soft bodies, fluid and rigid bodies that enter their area of influence. Force fields allow you to implement for example gusts of wind, dust devils, vacuum cleaners or anti-gravity zones.
|











Registered Developers Website
NVDeveloper (old site)